* Note the word says one squares color and *is* the other sqaures color * Click the square that shares a color with the word, they both turn black * Click the square that the word says, they both disappear * Black out the screen to end the game; you are *running out of (white) space*
tl;dr: By clicking the color of the word that appears and not the word itself, you are running out of "white space"
It's a good concept! I think it might be improved by having some sort of timer, so that the player doesn't have time to think about it. I found that it became a lot more difficult when I forced myself to just click without thinking, so building that into the game might create more of a challenge.
This is a fun concept. I definitely think it needs a timer to force quick decisions. I really dig the music, it made the whole thing feel urgent, and gave me a total Earthbound vibe.
The number was a feature that was designed to [REDACTED], and I'm glad everyone [REDACTED].
We did want to include a timer, but it wasn't in our SRD, and we didn't have time to get to it. We tried to be pretty strict with that so we could be more-done by the deadline.
We originally had a ton of cubes, but reduced their numbers by increasing their size for aesthetic purposes. A feature to increase their numbers could have been cool, but it wasn't in the SRD.
I think I covered the feedback and I'm glad everyone sounded like they enjoyed themselves. Good luck out there to all my fellow jammers!
Neat concept which only lacks some pressure for the player (and maybe some score?). That could be a timer which just turns both the squares black if you don't click fast enough. Or even better, it blacks out two more squares, encouraging the player to click fast instead of taking his time!
However, I do not find what the number on the right top means.