@tophats64-games Thanks so much for checking it out! I definitely think I'll be working more on it in the coming weeks, I have so much more I want to do with the game. Let me know if you have any specific things you'd like to see added/changed to make it better!
Considering all your disclaimers i thought it would be a very bad game, but it is quite the opposite. I liked the feel of the game alot and played till the end! It could use some music, and it does not have anything to do with the theme but overall great job!
Fun game, especially on level 2 I believe it was when things started shooting at me and I had to dodge them. However the instructions were only on screen for a split second, so I wasn't able to read them, and I couldn't seem to progress after I got the double range power up.
Yeah you have to shoot it to activate it. @alexey-akulovich theres also a weird bug where only half the time the power up works and activates and spawns the portal to the next room @rk3omega It's already on my list to change the way the moving to the next level works, so in future versions the tutorial text will be on screen longer
I liked it. It could be a bit faster and less particle effects as the game crawled for me. Congratulations on finishing you first game (I think that's that case from the description).
Nice game! The concept and gameplay is great, the controls are decent, the only thing is the angles of shooting could be more, maybe in eight sides? Also, the graphics seems to be a bit rushed, it would be a nice touch to give the enemy a simple crawling animation.
Not a bad game overall man, great job for your first game jam! Only critique I can give is to keep working at it and adding more content and mechanics so that its a fully fleshed out game. Good job!
This is a cool game considered it was for a 3 day jam. Core mechanics are there. it wasn't clear to me that I had to pick up the green slimes to regenerate. The turrets added an predicted angle and that wouldn't be that bad if the character movement wasn't so terribly slow, so you don't really have the possibility to dodge the projectiles most of the time. And I despise gradual acceleration and deceleration in those kind of games, it feels like you are sliding on the floor. The difficulty curve was good though and I liked the inclusion of an update mechanic.
@justinsix it was a neat concept, but like it's been said before the movement is a bit slow and the acceleration/deceleration makes it feel like you're on ice, which is frustrating! The controls need to last longer, maybe put them on the floor of the first room, like Isaac does? The enemies were great, good job with that! The spikes on the floor weren't immediately obvious to me, I get that it's programmer art but a little more contrast would be good - maybe make them on a black/darker background so it looks like it's a pit? Music is good, well done for getting that in! The floor of the rooms makes them look walled off, it took me a while to work out that I could just walk over it - I was waiting for it to let me through!
I'd definitely play a finished version, though! Good job 😁
It felt a little sluggish. Not sure if intended or glitch but there was one time where I was reduced to an absolute craw until I picked up health, then I was moving normal speed again. I suspect Bug because it never happened again.
Good entry. music stops after the first track finishes, should set it to a loop. character controls are sluggish... mostly not an issue except for the really fast moving enemies... you basically can't do anything to dodge them. Floor is confusing - it looks like it is separate rooms.
Good job ! Even if there are some technicals issues (some freezes on my side), you seem to know well the core mecanics of that type of game, and the fun seems to be here (I didn't try hard due to the freeze). And your sprite are sooooo cute ! Especially the vortex to change level.
Not bad at all for your first go around! I feel like the controls are a bit "floaty" - a lot of the joy of a game like this comes from making the movement feel really good and snappy, though that's often a lot easier said than done. Just something to experiment with!
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But powerup above the player and it is not impossible to take it.
Core mechanics are there. it wasn't clear to me that I had to pick up the green slimes to regenerate.
The turrets added an predicted angle and that wouldn't be that bad if the character movement wasn't so terribly slow, so you don't really have the possibility to dodge the projectiles most of the time.
And I despise gradual acceleration and deceleration in those kind of games, it feels like you are sliding on the floor. The difficulty curve was good though and I liked the inclusion of an update mechanic.
The controls need to last longer, maybe put them on the floor of the first room, like Isaac does?
The enemies were great, good job with that!
The spikes on the floor weren't immediately obvious to me, I get that it's programmer art but a little more contrast would be good - maybe make them on a black/darker background so it looks like it's a pit?
Music is good, well done for getting that in!
The floor of the rooms makes them look walled off, it took me a while to work out that I could just walk over it - I was waiting for it to let me through!
I'd definitely play a finished version, though! Good job 😁
music stops after the first track finishes, should set it to a loop.
character controls are sluggish... mostly not an issue except for the really fast moving enemies... you basically can't do anything to dodge them.
Floor is confusing - it looks like it is separate rooms.
Keep up the good work!