This has been a rough LD for me. Missing the last one, and being able to participate in this one at the last second caused me to not be ready. BUT! I'm here to bring you games not excuses. So presenting... uh... I never named this game. :(
This game is a prototype shooter that I've wanted to make, and this theme seemed to fit it well. You control the player on the left vs enemies who appear on the right. The goal is to shoot and kill all opponents, that get progressively harder as you play.
Things I wanted to add Music/Sound effects Pickups/Powerups Items that revert the tiles back to moveable. More enemies Better AI Better Artwork
I would have liked to see power ups and more animations. The game played well enough with the control options, and the difficulty definitely got more hard with the other options.
Seems like a solid concept. I can agree with other comments. A staggered floor drop (scattering the tiles that disappear around the floor) would be good. I liked that different enemies popped up. It did feel a little slow, but not bad. This could be an interesting one as it gets fleshed out.
Hey, neat little game! Reminds me a bit of the game with the red and blue fighters where you try to extend the opponents head, and of the Megaman Battle Networks game a bit.
Nice game. I passed all the levels. The issues I can see: 1) when you start a game you should move you hands from the mouse to the keyboard very quickly to start playing. 2) Sometimes it is not obvious if the projectile hit a unit or not. For this aim it would be better to add some animation.
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I hope you end up continuing the idea into something bigger in the future.
Nice game.