Proxemik - Personal space invasion

In a world where personal space and disturbance collide.
When your space is no longer your own.
One man must embark on a journey to avoid huggers, talkers and callers.
Proxemik is about other people invading on your personal space! You will have to avoid them as much as possible and get your space back!
You have 3 slots in your personal space! Which Huggers are trying to fill!
Your personal space is running out!
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Enemies

[Talkers] - _Not implemented_
[Callers] - _Not implemented_
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Controllers

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Screenshots

Notes
All you can see and hear in this game was done by me, except the sound effects.Developed in Unity. All scripts where written in C# with Rider as IDE.
Sprites and art made in Pixel edit.
Music was made in Bosca Ceoil and sound effects where downloaded from Sound bible.
#### Known bugs
- Player can walk outside map
- Weird bug where you insta die

Genres: survival
Comments23
Yea I noticed that the AoE attack was not clear enough. It cost 10 awkwardness points and it is supposed to be like a gamble between getting some space or lose points xD
Thanks for playing and reviewing all of you guys :) @eric-kulbiej @pandademic42 @holdmeimscared @bichodust @dongle @spacemonkey @lylefreeks really appreciate it
@otmani-yacer thanks :) yeah I know! I had problems with the collision for the player. when I enabled collisions for walls other collision didnt work. So I was not able to fix it in time
Thank you guys for playing my game and taking time to write a comment :)
Would love to see more enemies!
Edit: ok I see someone else mentioned this.
Thanks for playing and reviewing :))
@tomg @whoisninja @zicboy @zuhairghias :))))
At this point I would suggest to just embrace that non colliding walls, and put a ring of those huggers (a thick one!) around the arena, with them only activated when the player is nearby. That way players exploiting the "bug" will be in for a surprise :laughing: