Made a puzzle game this time! Instructions: WASD or ↑←↓→ to move, 1 2 3 switch abilities. R resets current level.
Theme doesn't come into play until last two levels but there are only 10 so hope you make it there! Have fun!
Edit: Changed the layout of a couple levels to make it a bit less unweildy. Crux of the puzzles are the same, just making it less key presses to get to the exit after solving.
Wow! Lots of original puzzles. I dig the music too. I liked the unique ability swapping mechanics. The controls were a little bit awkward to get used to but they worked.
At first I wasn't sure where the theme was going to come into play - but then with the last 2 puzzles I really did find I was "running out of space.
Nice game. The theme link was subtle but there in the last few levels (but then the first levels were mostly there to introduce mechanics). I'd have appreciated an undo button.
@mrnyarlathotep Moved the game to Itch.io to fix the uBlock thing hopefully.
@frank-gevaerts Will have to look into how I would implement an undo system for the next time I try and make a puzzle game. A lot of the code I have is a mess so a little more planning next time would be good too I think =P.
Cool game! The puzzles were fun, despite being pretty easy and not quite fitting with the theme at first. I think that it was a really unique concept with pretty good execution! I actually got stuck on the last level for a bit. Well Done!
Hey Phlip45, nice small game! First I struggled to understand what's up with the slots below and was hopping around the level until i understood I have several moves I can perform. Soon I was passing through the puzzles in no time! The tunes were nice, puzzling was well done and very functional and well executed overall game when you get hang of it. Nicely done!
Nice game! The puzzles started out easy but got harder nicely, and it was fun thinking up solutions. It took me a little bit of time to figure out how to clear the spikes at first, but I got the behaviour after a little bit.
Fun little music and sound effects too. Graphics could stand to have a bit more flash.
@shellbot Hmm the ublock thing is weird. I didn't use any special libraries or anything. It is all straight up HTML 5 Canvas. Sorry about the inconvenience. Sorry the music wasn't so hot for you, but glad you liked the puzzles!
@purrfexionator Thanks glad to hear not all the puzzles were cake walks =P
@t8kk Thanks! I agree that having a splash screen with an instructions page probably would have helped a bit, but ran out of time ^^; Next time!
@neontropics Graphics are always my weakest point. I know I should spend more time on them, but I don't actually find that bit very fun so I just slap something together and tell myself I'll get to it if there is time (spoiler: there is never enough time) Glad you liked the game.
Great game! Some of the puzzles were super tricky. I love the concept of having to turn down accepting an ability, wait on top of it a turn, then swap out the wait for the new ability. Gave me a 'mind blown' moment for sure.
The audio was also really cool, and fit the pixel-art vibe. Great job!
I really like the whistle for waiting! The sound effects are great. Design for spikes is somewhat innovative. But the theme is a bit loosely connected. Keep on working!
A really well made puzzle game with pretty innovative mechanics. Levels are well designed and don't take too much time to complete. Mechanics might take a moment to understand but once you grasp them, gameplay has a nice flow. The graphics are simple but decent, the music in the background isn't too intrusive.
I got stuck on this level. I need both jump and sprint, yet i need to give one of them when i want to pick up the blue card. Unless there is a way to change to what slot the card goes when you are on it's tile, i don't know how to beat it.
Anyway the it is pretty fun and really pleasant puzzle game.
@nick-rafalski that is why puzzle games are always nice, for those 'aha' moments!
@guardhei Yup I agree that the theme isn't super strong. Realized too late I should have limited the player to two abilities but already made the puzzles and didn't have time to reimplement.
@awix I'm always wary about music but I figure better some music you can mute as opposed to no music and it is just a barren wasteland of sound.
Very cool little puzzle! The voice acting was a nice treat on top of well designed small levels which increase in difficulty really well. Those became quite challenging and rewarding when finished. Overall a really cool entry!
Wow, great mechanics for a LD entry! I was surprised at how much variety and thinking I had to do. If the art was polished, maybe even 3D, I could definitely see a full game here. The last two levels were top-notch level design. Good job!
Great little game! Looks like I also gave up on the last level, but now that I read the comment it's clear. Really well done! PS: Also had to turn off uBlock for it to work.
I just had a go at the game after seeing Joshua McLean's stream. It's definitely a clever puzzler, I hope you do something post-compo with it. The art could use work, and the music got a little meandering eventually, but the core of it is very solid. Nice job!
@wolderado Hint: You start with 3 move abilities but you only need 1...
@carlos-giraldo The controls are a bit clumsy and I have since figured out what I would need to do to fix it, but it would definitely change some of the current puzzles. If I work on this in the future I would make it so that when you go onto an ability terminal that you actually do swap your ability with that terminal and it won't prompt you.
Original idea with interesting gameplay! Only thing that bothers me is the weird control scheme especially controls for changing current state! Keep up the good work! :smiley:
Seems like a nice puzzle game, but I couldn't figure out how to get past the part with five spikes in a row. I liked how you can pick up different movement abilities.
@stefan-jovanovic Yup yup, I would change that if I work on it further but will also have to change the puzzles around (for the later levels which require using it)
@levidsmith One of the earlier levels (I think level 3) was supposed to teach you that sprint can get you over rows of spikes. If I make a post jam version I'll have to make it a bit more obvious that is what you have to do for rows of spikes.
This would be much more fun if the controls were a bit more responsive, I had to constantly tap the ability keys multiple times to switch to them. Audio effects were in place so it was clear when the inputs worked though. Music track was catchy but not too annoying. Puzzles were a bit easy, not many ways to solve them, I had to think a few of the solutions in reverse
@hegemege Controls definitely are the weak point. I'm going to be converting the game over to the Phaser engine as practice and will be changing them to something that hopefully are a bit more intuitive and less micro manage-y. Not sure why it would take multiple button presses to switch to an ability though, just the having to switch to different abilities from what I know. Is this what you meant or did you press '1' and it not switch to the first swap every time? Would appreciate the feedback so I can see if that is a bug or not.
@phlip45 Yeah, sometimes when I tried to quickly swap between abilities, it wouldn't let me. Also, none of the controls worked on Chrome for me so I had to use Firefox. I'd guess switching to Phaser that manages the input for you would make it more robust, yeah. Good luck!
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
Well done! The balance to the puzzles is spot on for Ludum Dare - just the right difficulty curve to keep things moving, but still put up a decent challenge by the end of things.
A solid puzzle, after some digging. The tutorializing is excessive, would have liked more proper levels instead.
I think you actually need more than two ability slots to make compelling enough levels. I would start with two slots and then keep adding them (up to 5-6, why not?) when introducing more abilities and complexity.
The theme does not fit. Even in the last level the problem is about timing and ability set, not about space. With disappearing tiles (based on time, usage or manual activation) you could strongly tie the other aspects to the theme.
Yes, the controls are clumsy. Glad to see you already have that under consideration.
Good foundation for an expanded puzzle. Swapping out abilities is a rather innovative idea worthy of development.
@huvaakoodia Thanks for the honest feedback. I agree that I was a bit heavy handed on the tutorials, which is one of the reasons I should have limited the slots initially. I also agree that if I were to make a more fleshed out version of the game that adding more slots as the player progresses through would be the organic path to take.
Great little puzzle game! Had a lot of fun with it! Thanks for sharing your game with my stream awhile back. Your game was played around 3:01 into this vod: https://www.twitch.tv/videos/299401837
At first I wasn't sure where the theme was going to come into play - but then with the last 2 puzzles I really did find I was "running out of space.