Going to be very honest, this is 5 stars all around. At first the camera angle was a bother but without it's slight angled view this game would be too easy. Very well done. Hope you rate more games so that more people have a chance to play this. It would be receiving a large amount of high votes per category. Good job. Hope you enjoy mine.
Best thing I've played so far from LD42. Awesome job! Polished, challenging but not unfair, and I loved the sound design. Gamepad controls were a teeny bit hard to grasp (would have preferred one rather than two jump buttons) but that's only a tiny thing. Loved this.
Great game, I'm usually not a fan of mixing real-time elements into tile-based puzzle games, but I felt like this one handled it really well. The game is super polished and fun to play. One feature I would like to see added is the option to replay the previous level so that players could try to find the optimal solution if they did not already on their first attempt.
Very nice! It kept me playing through the whole game! The only issue I had was that it can be a bit hard to differentiate the inputs between hopping and leaping, which led to some unnecessary deaths.
Very lovely graphic, you do have your twist to the game too, that's great. It is as polished as a complete game, really good job, I can play this all day!
I had a great time playing this game, made it through a couple levels of the spikes. Very nice puzzles, achievable but took thought to see the right way to approach them. Simple and very effective graphics. Excellent entry!
Polished game. It has nice incremental difficulty, by introducing basic elements and then building up more complex scenarios gradually. Solid game development principles. The graphics and audio are very fitting and come together with the game play as one cohesive experience. It is essentially a complete game! Would buy!
It;s impressive you did this in 72 hours! It's so polished and has a really nice feel. It makes me think of Kulaworld. The invisible platforms was a nice idea.
Very nice game, I liked how there was a single player mode and a multiplayer mode, and that it was controller-compatible. The solo mode was neither too long nor too short, and I really liked the concept ^^
Thank you everyone. It's amazing to read you guys enjoyed the game!
@antoined73 All levels are build in the same scene. It allows us to position the level around de last block of the previous one. Then it's just a matter of smooth animations.
It was a nice mental exercise as well as a fun experiance. Its almost like portal - you know there is a solution - then it comes to you. + I think thats a sign of a good puzzle game - personally. I can tell a lot of effort went into the level design.
Clearly a good game. The option between a hop and a jump was a clever inclusion in a game like this, but I felt like it to often lead to unfortunate deaths. I think the falling platforms would be better off not being time driven just to give newer players time to think through their turns, in part so they don't make any hop or jump mistakes. But overall the game communicates it's rules and mechanics well. Good job and thank you!
Ahhhh the controls are so frustrating with my keyboard! I could not get the jump to work consistently, and I kept failing to jump over and over again, falling repeatedly without feeling like I was in control. It's a real shame because there is some interesting puzzle design going on here that I otherwise should have been enjoying but wasn't able to. The graphics are nice and clean, though you could potentially add quite a lot to the game's visuals by having an interesting skybox/environment. The music and sound effects are also well presented. A good game, with a major flaw :(
One of the best games I've played. The aesthetics is perfect, the bounciness of the ball very appealing and the game is clear and communicates the perfect amount of information. Played it through the end and had a lot of fun with it. Impressive job, congrats!
Great game! Graphics are very well done with all the right juicy feels (love the seamless transition between levels and the bouncy ball), and everything felt really easy to grasp yet still provided a fun challenge. Controls also feel quite intuitive although I did fall one too many times due to mistiming a jump. Made it to the end!
Nice puzzle design! Very cool how levels flow one to another. Add height gradient fog and make smooth color change when level changes, it will look nice. Anyway, great job!))
This little puzzle game is just amazing! I loved the visual and sound atmosphere in this minimalist world but so beautiful! The level difficulty is really well managed and the game makes you want to play more! Great job! :)
By the way please feel free to leave us some feedbacks on our game!
Nice! It felt a bit laggy but maybe that's just the web version.
The level design was good for the most part, though the mechanic was really extremely simple. I am a bit unsure about the choice to make the gameplay not-quite-turn-based and not-quite-realtime – the player's movements are turn-based, but the falling platforms are not, nor are the spikes. Maybe this adds a bit more challenge but I think I would have preferred an actual turn-based puzzle game. Having said that, the versus mode might not work without the realtime component.
The graphics looked simple but they were nicely polished. I was happy to see "Optimal" show up when I finished some levels, but then I was disappointed that I could not go to a level select screen, and try to score "Optimal" on all the levels. A missed opportunity to make the game more attractive to perfectionists! :)
Really nice puzzler! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/WOSoM8jnjZc
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The sounds, graphics adn game design are perfect !
Congratulations !
PS: How did you made the scene transitions ? This is soo smooth, love it !
@antoined73 All levels are build in the same scene. It allows us to position the level around de last block of the previous one. Then it's just a matter of smooth animations.
Good stuff :8ball:
By the way please feel free to leave us some feedbacks on our game!
The level design was good for the most part, though the mechanic was really extremely simple. I am a bit unsure about the choice to make the gameplay not-quite-turn-based and not-quite-realtime – the player's movements are turn-based, but the falling platforms are not, nor are the spikes. Maybe this adds a bit more challenge but I think I would have preferred an actual turn-based puzzle game. Having said that, the versus mode might not work without the realtime component.
The graphics looked simple but they were nicely polished. I was happy to see "Optimal" show up when I finished some levels, but then I was disappointed that I could not go to a level select screen, and try to score "Optimal" on all the levels. A missed opportunity to make the game more attractive to perfectionists! :)
Good job!