Ludum Dare #42compo
Requiem for the Postman
Sorting the mail.
You are Hopkins, a postman. You mission is to sort the letters destined to reach four small villages in England... however, not all is as easy as it sounds. False destinations, no postcodes, a deadly thirst, bloody foreigners from all over the world, your annoying boss, and a nefarious clock ALL conspire against you.
Made in 10 or so hours, because my Saturdays tend to be quite thoroughly occupied by other activities.
CONTROLS
Described in-game, but still. Left mouse + hold to pick up and move objects. E to interact with them, if possible. W, S, A, D, Q, R to rotate a held object. *Read the information at the top of the screen! And keep an eye on your thirst! Letters dropped in the void count as misdelivered!*Read and sort letters...

... check your phone...

... redirect letters for faraway places...

... use dictionaries to decipher foreign languages...

... amass a pile of them...





Comments16
I like the ticking noise and the voice you propably spoke in by yourself! Alltogether a nice little game, constrols felt good and graphics were good too!
I enjoyed it a lot, and it was especially impressive because you made it in an extra small amount of time!
Great work! Keep it up! :D
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
I enjoyed this game a lot, but my favorite bit was the giant fuck-off dictionaries crashing on the table every so often. They take up a huge amount of space and are just so large and heavy compared to anything else. There isn't a sound effect for them falling on the table but my brain inserted both the sound effect and the dust cloud from context.
I eventually died from thirst while trying to translate some german. And while I like the thirst mechanic in general, I think the thirst meter should be larger and more obvious when it's close to 100%. It's frustrating in any game to be killed out of the blue without warning, even if it was justified.
Also, the W and S keys should be swapped. The current setup is unintuitive.
I was able to continue playing after I died, even change the stats on the end screen. The only thing I couldn't do was read the labels on the sorting slots because of the grey overlay, but if I'd memorized those I could continue playing.
A pause button would have been nice too.