Return to Garbage World

by mrjorts
Overall★★★★★★★★★★3.28
Fun★★★★★★★★★★3.07
Innovation★★★★★★★★★★3.08
Theme★★★★★★★★★★2.81
Graphics★★★★★★★★★★3.25
Audio★★★★★★★★★★3.17
Mood★★★★★★★★★★3.13
Get yourself out of space and back onto the terrible planet that you love.

Control with keyboard or gamepad. Make as many landings as you can to maximize your score. The planet terrain gets more extreme as the levels go on.



How to play:

You start in orbit around a small planet. You want to bring your orbit in until you are close to the planet, then separate your lander from the booster to make your final descent. The lander has more thrust, since it is less massive, but it also has much less fuel, so time your separation carefully. If you've played a space game like Kerbal Space Program or Lunar Lander, it will be familiar. If not, this video talks about a similar landing in KSP. But the basic idea is that if you burn facing away from your current heading you will slow down, and if you slow down your orbit will get lower.

The camera in this game is always oriented so that the planet is beneath you, so down on the screen is the direction of gravity, and the direction you will need to go to reach land.

Your UI from left to right is:

ALT (altitude): Your altitude with maximum being your starting altitude, and minimum being sea level of the planet (note that terrain can be higher than sea level!)

VEL (velocity): Your current heading relative to your viewpoint. If the yellow line is facing right, then you are going clockwise around the planet. If it's facing down, you're heading straight for the surface!

ORBIT: A simple map of your position relative to the planet. This view is not adjusted to your perspective.

LVL (level): The current level you're on.

SCORE: How many points you've earned. You earn points for each level you beat, and the more fuel you have left over the more points you earn.

GAS: The amount of fuel left in your current stage. The booster and lander have separate fuel reserves, but the lander has much less, so use it wisely.

Controls:

A/D or left arrow/right arrow - Rotate counterclockwise/clockwise

W or up arrow - Thrust

Space or return - separate the lander from the booster

Escape - return to the main menu

screenshot

Comments38

Eric Kulbiej13 Aug 2018, 00:42
Hey, quite good an entry. I like it very much. Keep it up!
spudboy
spudboy13 Aug 2018, 04:54
I found the dials a little confusing at first. I kinda thought that the two circles represented 2 planets for some reason. Once I figured that out, though, this was a fun little lunar lander game!
poohshoes13 Aug 2018, 06:01
I struggled at first because I didn't realize the screen is rotated so the ground is below the ship at all times so I didn't know which way to orient my burns. Great game but maybe link to a periapsis and apoapsis adjusting tutorial. Best so far is 3 landings in a row.
mrjortsauthor13 Aug 2018, 08:15
Thanks for the feedback. I wasn't sure how best to communicate that information in the game, so I've added a how to play section to the page.
Naemis
Naemis13 Aug 2018, 09:40
This was so confusing in terms of orienting where I was. Like the comments said, I didn't realize that the screen was always rotating so that the player was below the planet... and even then I still couldn't do it ;_; Great game though!
Dries Vuylsteke13 Aug 2018, 10:39
Took me a while to orient myself, but the compass helps out a ton! Landing was quite hard, specially the first time when I didn't realise the screen was rotating. That first approach couldn't really be qualified as a landing.

Great game, the music, mood and idea were all well done.
Noah J13 Aug 2018, 12:28
Took me by surprise ... I thought I wouldn't like it, but I was wrong... Pretty cool !
ConorOD
ConorOD13 Aug 2018, 12:44
Nice game (if a little confusing initially) and I really liked the simple graphics style. I found it pretty difficult though - even the smallest burn seems to send you way back up above the planet again.
tcmxx13 Aug 2018, 16:59
I was confusing in the beginning, but after read you description that earth is always beneath you then it is quite fun to play~The key is to remove your tangent speed~
Ossi
Ossi14 Aug 2018, 01:50
Orienting myself was really tough to begin with but pretty fun and challenging to play. There's a really good feeling of panic when the surface of the planet appears and you have to control your speed for the safe landing. Good job!
Apples_mmmmmmmm
Apples_mmmmmmmm14 Aug 2018, 03:46
Neat game! Quite difficuly for me since I'v never played a game like Kerbal Space Program before. Reading through this page made it clear what I needed to do, but besides altitude and gas I would have been pretty confused with the general mechanics I think. Like others have stated, I think that orientation to the planet is probably the largest hurdle.
wolderado
wolderado14 Aug 2018, 09:12
I love ksp. I would love to play this game but I don't have a windows pc with me right now. If you can make a mac build I will gladly check it out!
mrjortsauthor14 Aug 2018, 09:48
@wolderado I put together a mac build. Let me know if it works, as I haven't bundled a LOVE game for mac before. Thanks for the interest :)
wolderado
wolderado14 Aug 2018, 10:18
Yeah, that worked. It's minmus mission all over again:D It's freaking hard :D I think a SAS like mechanic is needed but adding it kinda destroys the challenge. But overall great game!
KirillR14 Aug 2018, 10:41
A good game but a tutorial would be nice.
mrjortsauthor14 Aug 2018, 10:54
@wolderado Thanks for giving it a try. I tried to make it pretty generous with what it considers a safe landing, but there's still quite a bit of difficulty getting safely out of orbit in the first place.

@kirillr Thanks. Based on the feedback, I am definitely prioritizing better communication, and a tutorial if I work on a post-jam version.
Untitled Studios
Untitled Studios14 Aug 2018, 13:22
This game is a blast! It was just the right amount of hard (maybe leaning too much on the hard side), and as others have said, it takes a bit to orient yourself. Lovely art and music.
neontropics
neontropics14 Aug 2018, 21:14
Nice vector graphics! I like the sense of space that is created even when just knowing your location and velocity relative to the planet. Good sounds too.

Possibly a bit too hard to land - a couple of first levels that was much easier would smooth out the difficulty curve a lot, since now it was a lot of dying over and over again at first.
AwiX
AwiX15 Aug 2018, 07:37
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
Crafty mine15 Aug 2018, 10:00
Nice game and good graphics
Keep it up
Good Luck🍀
bemmu16 Aug 2018, 11:33
Really enjoyed this entry, intended to just quickly check it out but ended up playing multiple rounds until finally nailing a landing. Feels real and makes me feel more impressed of Apollo astronauts who managed to do this for real. It's easy to end up in an extreme orbit and suddenly find yourself hitting the planet at high speed.
mrjortsauthor16 Aug 2018, 12:55
@bemmu Thank you. I'm glad it managed to hook you. And that's true about hitting the planet. For something so big, it can really come out of nowhere.
RenD
RenD16 Aug 2018, 14:45
I really the graphics, remind me of older times. And the music is pretty cool though. I had a pretty hard time at first but I got hooked pretty fast and couldn't leave the game until I manage to land at least once. I haven't played games like KSP but I like what you did here. Small complaint may be about the theme, not sure how it's fitting here. But anyway, really original entry!
mrjortsauthor16 Aug 2018, 15:54
@rend Thanks for playing. I'd agree about the theme. I mostly got reminded of Lunar Lander by the idea of getting out of actual outer space, and then got inspired to experiment with vector style graphics, so that's where most of the time went.
Megalink
Megalink17 Aug 2018, 01:26
I love the neon visuals and especially the music. Reminded me of "Plantasia" by Mort Garson. Game is very simplistic and challenging, sound effects are cool as well. Great work! :)
Furtive Pygmy
Furtive Pygmy17 Aug 2018, 11:20
This was awesome, loved the music and visuals! Keep it up.
Skyc17 Aug 2018, 13:29
I will never be an astronaut...
CaptainDreamcast
CaptainDreamcast17 Aug 2018, 14:49
Took a few tries, but the confetti made it all worth it.

I'm a sucker for vector-style graphics, so I also want to join in and say that it's an incredibly pretty game. Took me a while to figure out up and down, but it was a lot of fun once I had things figured out. I think the explanation text was pretty clear though, it was just me having poor reading comprehension there. So yeah, very cool game.
Peer17 Aug 2018, 16:42
Found it really hard to judge were I was and where I was moving. I would have appropriated absolute vertical and horizontal velocity. The "Vel" indicator looked a lot like a dial, so it took me some time to get that it was supposed to be a 2D artificial horizon.
CliffracerX
CliffracerX18 Aug 2018, 02:51
Vector graphics Kerbal Space Program! Shut up and take my money! :dollar:

I'm an avid KSP pilot, and as such had a decent idea of what was going on, but...had a bit of trouble with the lander. In a nutshell: it really probably shouldn't be the same mass as the main stage. I've done quite a few landings in KSP (in fact, that's basically what I'm best at by now), and typically, my landers are always packed with a lot of thrust, and not much fuel. I get up to (possibly dangerous) velocity dropping towards the planet on a radial-in trajectory, then point radial out and burn the landing thrusters a kilometer or two above the surface.

But...that's not how it works here. The lander seems to have the same mass as the booster, and its thrusters are equally powerful, there's just less fuel. I didn't have too much trouble de-orbiting, but the lander portion got me. Only managed a safe one once, all the others were either a crash with the lander, or a crash with the main stage trying to slow TO landing speeds. I think that's pilot's error, though - everything else is really solid.

Graphics = :green_heart:
mrjortsauthor18 Aug 2018, 13:05
@cliffracerx Hey, thanks for your very detailed feedback. You're right that there are some weird things about the physics. The first thing is that I didn't implement gravity falloff because by the time I thought of it the game was already working and I didn't want to break it. As for the thrust, the booster has thrust equal to half of gravity, and the the lander has 50% more than gravity.

The way I developed to play the game as I was making it was to circularize to a very low orbit, slow down as much as possible with the booster, and separate the lander as late as possible to kill the remaining velocity to reach ground. Although, that has as much to do with how the points are scored as it does with physics, since conserved lander fuel is worth more than booster fuel.
Treizive18 Aug 2018, 15:07
I was a bit doubtful at the beginning about the graphical part but it is perfectly fine. Next, I will never be an astronaut either because after more than 10 attempts I am still not able to land on this plantet :(
Anyway I liked playing it and the sound is good too! Well done!
dimesto52
dimesto5218 Aug 2018, 15:45
nice gravity simulation but it makes the game really hard
designernap
designernap19 Aug 2018, 14:25
This is one tricky but amazing looking game! Great audio and feels lovely to play. Nice work
batmanasb
batmanasb19 Aug 2018, 19:17
I feel like you need to zoom out a lot more, the game is too zoomed in to really see what you are doing, and the mini-map should have an arrow to let you know which way you are facing.
Capital-Asterisk
Capital-Asterisk28 Aug 2018, 20:37
I'm actually pretty good at KSP, my first mun landing was actually a success. This is difficult, I was surprised to see the kraken included in the game. When I got to level two, burning retrograde, a mysterious force suddenly bumped the ship straight towards the planet with no mercy.

Orbital mechanics are a little strange here, the trajectory does not look Keplerian. All those orbital mechanics things I learned from KSP don't apply. The gravitational acceleration should increase as objects get closer together. The force applied to the craft should be (some number / distance^2), which makes the orbits the right shape. The source code is 404, but love EXEs can be opened with 7zip, I saw that gravitational acceleration remains constant, as I suspected, seeing
```local gravity = vector.smul(-100, vector.normalize(r.position))```, thinking it should be something like ```local gravity = vector.sdiv(someConstantFromTrialAndError, r.position * r.position)``` (completely untested). Great job nonetheless.

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