Kudos for making a mobile game, though I'm not sure why you felt it was necessary to publish only the mobile build, since the game does not need mobile controls nor benefit from mobile controls.
The music isn't bad. A little jarring but not bad.
The gameplay feels completely random - if the player were just a ball, you could perhaps predict its trajectory. Or if it could "hold" a direction or something, but as it is now, it is an angled object that bounces around completely arbitrarily, and its forward force makes it all the more complicated. There's basically no way to predict which way it's going to go. So... It might as well be a dice throw slot machine?
Not sure why there are "bad zones" that expand and "target" that shrinks. Doesn't really make sense design or narrative wise.
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
Comments6
The music isn't bad. A little jarring but not bad.
The gameplay feels completely random - if the player were just a ball, you could perhaps predict its trajectory. Or if it could "hold" a direction or something, but as it is now, it is an angled object that bounces around completely arbitrarily, and its forward force makes it all the more complicated. There's basically no way to predict which way it's going to go. So... It might as well be a dice throw slot machine?
Not sure why there are "bad zones" that expand and "target" that shrinks. Doesn't really make sense design or narrative wise.
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a