Liked the different dimension changing aspect of it. Would have been cool to see the objectives change for each dimension somehow instead of just collection more fuel.
Interesting concept on changing the dimensions. The 2D parts were definitely more challenging/difficult than the 3D ones. Nice work for such a short timeframe.
Though I was a little confused by the 5th dimension. I was expecting to see 3D with objects moving under acceleration, rather than same as before but on half screen.
The idea is cool and as the others say it's fun to see a 2d game suddenly become 3d.
However 1st, 4th and 5th dimensions were a bit disappointing. 1d could have been on a single line (for example Line Wobbler is an interesting 1d game), and 4d is more complicated, there are some good attempts like Miegakure.
I really liked the quirkiness in this game and the changing dimensions - I almost stopped after the 2nd 2d level if I'm honest, but the game did a great job of re-grabbing my attention. Definitely an impressive accomplishment for 48 hours!
I was really excited for the 5th dimension idea -- not sure if I hit a glitch or it just wasn't fully fleshed out, but I never saw the universe split. By no means a deal-breaker though. The game was still really enjoyable.
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Though I was a little confused by the 5th dimension. I was expecting to see 3D with objects moving under acceleration, rather than same as before but on half screen.
Also love the rocked expolion effect. :smiley:
However 1st, 4th and 5th dimensions were a bit disappointing. 1d could have been on a single line (for example Line Wobbler is an interesting 1d game), and 4d is more complicated, there are some good attempts like Miegakure.
Anyway, good compo entry ;)
I was really excited for the 5th dimension idea -- not sure if I hit a glitch or it just wasn't fully fleshed out, but I never saw the universe split. By no means a deal-breaker though. The game was still really enjoyable.
Thanks for a fun game!