I like your take on the theme (almost an inversion of 'running out of space'), and I always like seeing games that are a little more personal than just generic platformers. Overall a sweet story! (Even if getting through the darkness took a bit haha)
It was a sweet experience. I felt perhaps that some turns in the mood between the different dialogue pieces can a bit drastically, that perhaps it shouldn't have been transitional dialogue to build up for the change, but just more space. A bit of walk in the near void.
On the final screen, the empty room. I would really have loved it if there was a timer outside of Bitsy monitoring that I as a player followed the hints of the instruction and let the character rest for a while and on that event just dissolve the character by shifting the color, or editing the sprite. That would of course go beyond the capabilities of core Bitsy and as someone who put that limitation on themselves I shouldn't really suggest that you had broken them :wink:
@local-minimum thanks for pointing this out! do you meen transition between the dark part and the light part? have you seen the light part? it can be a bit difficult to get out from the dark, but it is possible.
Comments10
On the final screen, the empty room. I would really have loved it if there was a timer outside of Bitsy monitoring that I as a player followed the hints of the instruction and let the character rest for a while and on that event just dissolve the character by shifting the color, or editing the sprite. That would of course go beyond the capabilities of core Bitsy and as someone who put that limitation on themselves I shouldn't really suggest that you had broken them :wink:
Anyways a really nice game.