Super fun little platformer, actually a lot more challenging than I initially thought. I wonder if the leg animation doesn't come in the way of being able to correctly predict where the player will land.
Anyhow, loved the simplistic art and controls were really great! Music was redundant...
I didn't quite get where is that "room that shrinks and can kill you"... But I appreciate that you put some work in it. I've noticed that you made some animations too.
2nd slime in the first slime stage doesn't cause restart.
Good tutorial stages. But feels like there is a difficulty spike at the first stage with... well... spikes. Or maybe I am just bad at games.
Also, not really seeing the theme happening. It's mentioned in the very first stage, and full disclosure I didn't go thru the whole game, but do the walls actually close in on you? If so, maybe they need to happen in earlier stages.
Very fun game, amazing graphics. Managed to play it through without dying once (however I will now go die on purpose to see what that looks like ^^). The giant key was also very funny.
Like others already said, music became a bit irritating quickly. Still, very fun game overall!
I adore that this is hosted on MediaFire in an age when most people seem to have gone to itch or GameJolt.
The platforming is OK. In some of the levels I was able to wall-kick off the gaps in the shapes and skip a few parts.
I love the part where the key is huge.
The room shrinking into the void doesn't add as much as I had hoped, it's kind of a time limit on each room but it doesn't affect how I think about the platforming stuff. What if it were more like the room changing over time, opening some possibilities and closing others? So I have to find a route that reaches the right places at the right times, as well as having a time limit.
Fun little game! I liked the ending screen (although my heart skipped a beat thinking it was a loss meme). My favorite thing about the platforming was how you would jump farther when going up slopes. My least favorite thing about the platforming was how it lacked certain programming tricks that make platforming feel good (like coyote time). The art style was.... menacing. All in all, it's a nice game!
Cute little game ! My main criticisms are that the key's collider isn't set as trigger, which can lead to unfair deaths, and also that the "running out of space" constraint never was really visible to me. I only saw the black wall in the first level, and I never saw it again after that. But I had fun overall :D
Nice game and fun to play, I would say that the 'running out of space' aspect was rarely encountered. I saw it on the first level, but the rest I played through fast enough that I never even saw the shrinking field.
You can win the second level without using a box :P Art is funnily terrible, the shrinking was too slow I think, but controls felt nice and it was a fun game overall :)
Fun platformer game with great physics and cute character art! I did see the closing walls once, on the first level because I *cough*fell off*cough*, but I didn't feel that it anything to the game. It could've been a brilliant implementation of the theme if, instead of falling to your death, you fell into a pit that would've taken time to get back out of, increasing the chance that the walls would close in on you. This way, the game would've appropriately punished you for your mistakes, making it more tense if you did mess up, instead of merely placing you back at the start to 'try again', without penalty. It would still be giving you a chance to complete the level, only it would be more difficult, as the walls would be much closer, plus it would've tied in with the theme, as you'd then have less room to work with. But that is just a suggestion on how to improve it. For your first Ludum Dare, you've created a fantastic platformer that's complete and fully functional, has brilliant level design with difficulty that progresses perfectly, and isn't short of levels, either. Overall, an admirable platformer!
Very cute platformer, really enjoyed it. The graphics are really nice. The one thing I thought could be better is the small nooks you occasionally needed to jump on - maybe they can get a little size boost... :wink:
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Anyhow, loved the simplistic art and controls were really great! Music was redundant...
Great job!
If you stay a while room become smaller and smaller!!!
Good tutorial stages. But feels like there is a difficulty spike at the first stage with... well... spikes. Or maybe I am just bad at games.
Also, not really seeing the theme happening. It's mentioned in the very first stage, and full disclosure I didn't go thru the whole game, but do the walls actually close in on you? If so, maybe they need to happen in earlier stages.
I mean if you dont fast enought to get key and then go to door the room(Big black square with square hole in it that shrinks)will kill you!
Like others already said, music became a bit irritating quickly. Still, very fun game overall!
The platforming is OK. In some of the levels I was able to wall-kick off the gaps in the shapes and skip a few parts.
I love the part where the key is huge.
The room shrinking into the void doesn't add as much as I had hoped, it's kind of a time limit on each room but it doesn't affect how I think about the platforming stuff. What if it were more like the room changing over time, opening some possibilities and closing others? So I have to find a route that reaches the right places at the right times, as well as having a time limit.