
Running Out Of Spice
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
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Use the arrows on your keyboard to move, and press the spicebar to shoot bullets.
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Developer - FX Artist - Sound Designer : *Thomas Lebrun* (Raivk)
3D Artist : *Léa Pequignot* (Silveria)
#### Together we're Teagher Studio : Teagher Studio
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#### UPDATE V1.1 - BUG FIXES
- Fix asteroids to prevent them from becoming invisible for absolutely no reason. Those invisible asteroids were still giving damage, being extremely frustrating.
- Fix asteroid material : the asteroids were all receiving incorrect lighting data, displaying pitch black shadows thus making those asteroids hard to see.
- Fix difficulty : Difficulty was too high due to enemies doing multiple instances of damages. Enemies were colliding multiple times with the player, doing sometimes 4 times more damages than necessary.
- Fix linux build : should work on linux now.
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RUNNING OUT OF....
SPICE !
Welcome in your spiceship, a magnificient flying machine powered by spices !
Let's go and explore the universe ! Go as far as you can. Don't forget to get some spices on the road, or you will run out of spice. *(Spoiler alert : you won't move without spices)*. But be careful, if you pump up too much the spice level, your spiceship will need to go super fast to vent from the heat induced by spices. And you don't want to wreck your ship on an asteroid, or worse, on a _spice bomb_...Use the arrows on your keyboard to move, and press the spicebar to shoot bullets.
Fly safe, score high, go far !
LET'S GET SPICY !
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Developer - FX Artist - Sound Designer : *Thomas Lebrun* (Raivk)
3D Artist : *Léa Pequignot* (Silveria)
#### Together we're Teagher Studio : Teagher Studio
---
#### UPDATE V1.1 - BUG FIXES
- Fix asteroids to prevent them from becoming invisible for absolutely no reason. Those invisible asteroids were still giving damage, being extremely frustrating.
- Fix asteroid material : the asteroids were all receiving incorrect lighting data, displaying pitch black shadows thus making those asteroids hard to see.
- Fix difficulty : Difficulty was too high due to enemies doing multiple instances of damages. Enemies were colliding multiple times with the player, doing sometimes 4 times more damages than necessary.
- Fix linux build : should work on linux now.
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