An Abstract Puzzle Platformer. WARNING: Colour scheme may trigger epilepsy. Follow the red lines and purple arrows. The avoid blue lights lest the locals get angry.
I liked the way you created a creepy atmosphere on the game. A polish on the navigation would improve the overall fun playing this game, sometimes it was difficult to know where to go next.
Interesting game, I really liked the atmosphere you were going for. The music, audio, and visuals all worked together very well. It was really hard to navigate, but that seems to be the point. The only complaint I have is my mouse cursor didn't go away when I opened the game.
Had an hard time understand what to do at first, where to go and all. But loved to mood so grinded throw it and finally understood how to use your suicide to see your path... Interesting concept :p loved it !
PS: The jump mechanics & Movements mechanics needed later on need some love PS 2: There is a little something missing to not frustrate your player when we wander around searching for our path... The plain gradients we encounter is something disorienting ...
I really like the mood and the sounds are really creepy which was obviously the goal. So well done on that part. The idea is interesting, however I would like the lights to be more revealing I feel like when I step into it I do not see anything. But nice idea with the mechanic :)
Good concept but the realization is not good, to much problems with the physics ( jumping moving ) and it ruins the game. But if you fix that, it could become really good
I really wasn't actually sure what to do in the game, and didn't have a clear path forward at times. I think, perhaps, it would be good to have a kind of introduction to all of the mechanics. If you have jumping and moving, then introduce those first before turning off the lights. I don't really know what the right mouse button did much of the time, other than put me back at the arrow (often facing the wrong way). Was it supposed to add light? In Unity, if you want to add a lot of lights, then you have to use deferred rendering, so maybe that would help if you're not already using it. Oh, also, please make sure there's a way to exit the game from inside the game. I Had to Alt+F4 to get out of the game.
The darkness, fog, and bloom-ish effects made it extremely difficult to tell where I was going, or where I was supposed to be trying to get to.
The text effects and the audio design were great, and they really got me in the mood for something creepy, but the gameplay just felt frustrating.