My entry for Ludum Dare 42, this was my first Ludum Dare so I set my sights low not knowing what to expect, too low in hindsight. The only other games I've made are for Ti calculators lol. I started using Godot a couple weeks ago for my next big game and decided entering would be a good experience.
GAMEPLAY
Shapes is a game where you eat other shapes to stay small because you are constantly growing and running out of space, the more shapes you eat the bigger your smallest size is. Eating lots of shapes fast will give you lots of points! Everytime you eat a shape you go back to your base size and change shape, the kind of shape you can eat depends on the shape you are, the colors will reflect this.
F11 for fullscreen!
Try to get the highest score on the leaderboard! It took me a long time to integrate GameJolt API into Godot.
I Liked the design quite a bit, The combo really added to it. I thought there were a few things to improve. 1 is that the name should be saved so I don't need to type it in every time. 2 I want a button that lets my retry instantly without needing to go back to the main menu. 3 I wish there was a different effect for the big enemies then flashing or becoming invisible it was hard to keep track of them sometimes. I really liked the font button it was humorous. Great work.
Very basic graphics, but the gameplay was appropriately challenging and actually pretty fun. It did take me a few tries to realise that shapes just change colour and that the key is to move around the edge of the mass of shapes. Good use of the theme.
The change of shape that needs to be eaten made this game different from other "eat smaller characters" games. The game is fun, it just need some polish in the graphics and sound departments. +1 for the font humor.
Seeing as all of my Ludum Dare entries have had the option to play on Android, once I saw you had an Android build, I felt extra compelled to try out the game. There's so few of us that seem to submit Android games. Anyways, it ran great on my Pixel 2XL and was quite fun to play. The concept is simple, but, executed rather well. Probably my major gripe is that there's no 'fudge time' between when you collect a colored shape and when the other shapes go black. I died several times picking up a shape to be instantly killed by a black shape that changed right next to me. Though, I suppose that's really just supposed to be part of the game play mechanic. Good job!
Also, yes, I did mash that font button long enough to finally get my new font. Nice bit of humor, that.
I liked your game, I actually played for a while. There are some very good ideas in terms of game design. I found it very difficult to do more than 15 points though, but I may be very bad at this game :) Nice work and thank you for the good laugh on the font humor.
Nice game. I cannot do more than 38 points x) The game is a little to hard I think x) That is complicated to temember the order of shapes during the game and it is quite complicated to drive my shape x) But otherwise the concept is cool ^^ It lacks a music though.
Are the high scores real? I never managed to get over 1000 (best 525, then I never got over 200 again). I'm quite sure they are cheated :P
The gameplay is nice, quick, responsive and very hard. The graphics is bare bone but works. I do think that the game is a bit too hard and would be nice if it started a bit slower or with a bit fewer shapes.
Just quick props for the font options, it's something that many game developers ignore now a days and it's good to see some support for different fonts, so thanks. It's a simple game and gives me itch.io vibes. I was slightly confused when you ate a shape and it seems like you teleport to... somewhere? I didn't really understand that. Controls are nice and responsive. Just some music in the background and maybe some graphical polish needed.
@call-me-nutty Yeah a lot of people seemed to be confused on what happens when you eat a shape, so I changed my game page to say Everytime you eat a shape you go back to your base size and change shape, the kind of shape you can eat depends on the shape you are
But seriously, it's a cool little game! I feel like the combo meter could do with being going down just a little slower? It was really hard to build it up quick enough! but the concept works well.
I like this, it's fun and reminds me of geometry wars. It's easy to play but takes some time to master and start getting the score multipliers. Some of the pieces get so small they are hard to see - don't know if this was an intentional choice but it can make the middle area a complete no go area. Good effort.
@team-on The HTML Version is really glitchy and I never got it working to the point that I wanted it, I would really recommend downloading and installing if you want to play. Sorry!
@team-on The HTML Version is really glitchy and I never got it working to the point that I wanted it, I would really recommend downloading and installing if you want to play. Sorry!
Thanks for sharing this game with my stream! I thought it was a really inventive take on the consume smaller shape genre! The constant growing really put pressure on you to find your next target quickly. It was very satisfying to get a combo going together and eat multiple shapes. I couldn't get a very good combo multiplier, but I like that it was an included feature! Well done!
The gameplay, while simple, was very addicting and intense! The concept of constantly growing made it very exciting to try to find the right shape as quickly as possible and the sound effects were nice as well. Also 5/5 for humor for the font button :)
Nice game! I liked the graphics, colorful with thick outlines. I enjoyed the gameplay, smooth controls. But a little difficult when the colors are switching every hit. I felt like I wanted to eat a lot of shapes on a path, but couldn't because they were switching. But that's just part of the game. Funny Menu Screen! Good job!
Comments43
I had fun playing it and its definely a nice entry.
Thanks for your work, have a nice day!
Apart from that, I find that one grows extremely fast. But the game stay fun !
Nice game !
That disappearing font though. :P
Also I got a lot more addicted to this than I thought I would... Nice game :)
Controls feel responsive.
I like it!
Good job!
Also, yes, I did mash that font button long enough to finally get my new font. Nice bit of humor, that.
Nice work and thank you for the good laugh on the font humor.
Good job, keep coding :)
Are the high scores real? I never managed to get over 1000 (best 525, then I never got over 200 again). I'm quite sure they are cheated :P
The gameplay is nice, quick, responsive and very hard. The graphics is bare bone but works. I do think that the game is a bit too hard and would be nice if it started a bit slower or with a bit fewer shapes.
Try our game too, maybe you'll like it)
But seriously, it's a cool little game! I feel like the combo meter could do with being going down just a little slower? It was really hard to build it up quick enough! but the concept works well.
Can you fix it(or I need setup smth)? I really want to play this one.
And good job with the game! It's simple, challenging and fun. The perfect blend for Ludum Dare!
Great entry!