
Shrink
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
In this game, you are trying to survive in a room where the walls are getting closer continuously.
Your unique way to survive is to grab enough bombs (before they explode!) to be able to explode at your turn and shrink.
Each bomb you grab gives you points, and the more you shrink, the more points per bomb you get.
How far will you go?
[Edit] Apparently there is a bug coming from the export to web of Godot. It seems that the web version doesn't work on chrome of safari. Sorry for this, you can always try with firefox, or download the executables for linux, windows or mac. Thank you.
Shrinking
Instructions
Created with Godot 3.0.6, using kirta, inkscape, BoscaCeoil and audacity.
Everything was created by me except for the font and the grabbing sound FX.
Your unique way to survive is to grab enough bombs (before they explode!) to be able to explode at your turn and shrink.
Each bomb you grab gives you points, and the more you shrink, the more points per bomb you get.
How far will you go?
[Edit] Apparently there is a bug coming from the export to web of Godot. It seems that the web version doesn't work on chrome of safari. Sorry for this, you can always try with firefox, or download the executables for linux, windows or mac. Thank you.
Shrinking
Instructions
Created with Godot 3.0.6, using kirta, inkscape, BoscaCeoil and audacity.
Everything was created by me except for the font and the grabbing sound FX.