nice game, fits the theme well and gets quite hard as it goes along. Don't know if I imagined it but stuff seemed to sync with the music. If not then that would be awesome for a post-compo version :D
I really like the art in this game! One small bug I got on the web version was, the first time I played the score in the top left didn't update, so it just said "Score: "
Simple but effective. If you could use your mouse to control the player as an alternative control scheme, it would be even cooler. Also the score doesn't seem to update sometimes. Good Job anyway :)
Nice game ^^ But, fist thing... I warn you, that is really important... I cannot see my score before I die ? x)))
Just kinding ^^ The game is really well made, the graphics work well and the music is cool too ^^ I just was surprised by the fact that the top of the screen is not the top of the playing area. But behind that, that is really cool ^^
Nice game, it was just a bit hard to get use to the kinda inertia you have on the control though, I would probably try to tweak it a bit so it feels more responsive. But overall pretty solid entry :)
@allan-kong I can really understand that it gets boring after a while because there is nothing else to do. But I deliberately decided against a shooter part. Maybe I will add enemies and more complex pattern in a post- jam version =)
Really simple game and i like especially the simplistic visual style. My highest score was 795. And the movements of the enemies are not random I guess? Because I saw very often the same pattern in the movement. So exists an end? :o
And I've found an another genre in your game. Hide and Seek. Where am I? :D
@norrimo thanks for playing! yes the "enemies" follow waypoints in an endless loop - so no real ending. And I can't see you in the picture but you are under the image of the players life I guess xD
This isn't a bad game, had a bit of fun with it. The music was repetitive, but quite catchy. The controls felt a little bit too floaty at times and I didn't always feel like I was in control of my triangle ship thingy which I really ought to be when the only thing I can do is move and the objective is to not be hit by things. Could do with some more polish, but well done for being complete in a weekend.
Neat start! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/pT1wbP1q_Ao
Hey, really enjoyed playing your game on stream! I really liked the fact that I didn't shoot since it was more zen and less distracting. In case you wanted a link to the vod: https://www.twitch.tv/videos/297479036?t=05m07s
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@corgiram yes, I also noticed it. Sometimes it works, sometime it doesn't. Don't know where the problem lies.
@somuch oh I thought of it as well. But it was too difficult to do it in time.
And thankfully less hard than bullethell (I mean, usually I die after 30s...) maybe because we just have to dodge?
my best: 1012
Just kinding ^^ The game is really well made, the graphics work well and the music is cool too ^^ I just was surprised by the fact that the top of the screen is not the top of the playing area. But behind that, that is really cool ^^
Keep coding :)
Graphics were simple yet somewhat beautiful to look at!
@allan-kong I can really understand that it gets boring after a while because there is nothing else to do. But I deliberately decided against a shooter part. Maybe I will add enemies and more complex pattern in a post- jam version =)
And I've found an another genre in your game. Hide and Seek. Where am I? :D
As an idea, you could implement a color change in the triangle with spacebar, so the ship so that it is not affected by circles of the same color.
Nice job nonetheless!