Ludum Dare #42compo
Slime Lines
For this entry i made a puzzle game :smile: .

I used
> Love2d framework for the code
> Paint.NET for the art
> FL Studio for the music
> and Notepadd++ as my editor :laughing:
RULES
> Click on the arrows to move a line.
> Every 5 movemets a new line will be created.
> Connect 3 or more slimes for destroy them and increment points.
> If you connect 5 slimes, the whole line will be dissapear.
> If you fill the grid with slimes, you lose, it's simple!
I hope you enjoy it, and good look in the jam! :sunglasses:

I used
> Love2d framework for the code
> Paint.NET for the art
> FL Studio for the music
> and Notepadd++ as my editor :laughing:
RULES
> Click on the arrows to move a line.
> Every 5 movemets a new line will be created.
> Connect 3 or more slimes for destroy them and increment points.
> If you connect 5 slimes, the whole line will be dissapear.
> If you fill the grid with slimes, you lose, it's simple!
I hope you enjoy it, and good look in the jam! :sunglasses:



Comments11
Good job overall!
I don't know if I'm maybe missing something, but I found the controls a bit cumbersome, particularly as the play area increased. Having to move to the complete opposite side of the board to move a row/column in the opposite direction was frustrating. Maybe using mouse to target the row/column and then arrow keys or WASD to move in the allowed directions, or maybe using a mouse to drag a row/column U/D/L/R?
I also found the slimes to be a bit distracting due to how much and how quickly they bounced. Maybe this is intended to add a feeling of urgency or chaos. If so, it works. ;)
Otherwise, solid concept that I'd play again. Thanks for making it, and have a great LD!