A simple platform game, your hero forgot his bag of holding in the other pair of pants... you have to choose carefully what to carry with you level by level because you're running out of space.
- Note: Run the game in Ultra Graphics, it seems to have issues in lower graphics settings
Took me forever to somehow learn how to hit something with a timed arrow but it kept me playing and that showed that I liked it :-) the graphics are really nice.
@ukirain Nobody else seems to be getting that issue, have you tried downloading it again? @zlabya It's right there under the credits section @incinious@heidelbert Thanks! Arrows timing is pretty tight, thinking back on it we should have made their hitboxes bigger, but i found that with a little practice you can hit the targets consistently. @abhis1kadian The first issue you reported is intended, but maybe we should have just put an invisible wall there. We also fixed the first exit, try downloading the game again.
I really like the graphics. You've opted out of graphics so have probably not made them (all) yourself, but you've still selected the right ones to make the game look really good. I also like the slow down when you shoot an arrow, it makes it feel nicer and also a bit more doable. I still think the hitbox should've been bigger, especially for targets in the early game.
In general, I think the game was too hard and deaths were too punishing. I'm not great at platformers, but I can do most of them okay after a little while, and this became somewhat frustrating quite quickly. Having to restart completely after being hit once is very harsh, especially as you then have to hit the target again (always taking a few tries) which makes restarts not fast at all. I would give the player a chance to properly see some of the cool mechanics of the game before introducing more difficulty, and add some checkpoints too. As it was, I didn't get too experience the inventory management much at all before giving up. If I had at least seen some of the cool mechanics you probably have first, I might have spent more time learning the game. Also, the one item I did find didn't have much of an explanation. I could guess it, but it would have better if you'd put in a quick description or at least give the player some more space to experiment with it instead of such a small platform.
To end on a positive note, because the game is actually not bad at all: the platforming feels good, everything works well and I really think this could be a good game with some minor changes to the difficulty.
Thanks for the fantastic feedback, @florian-van-strien! Truth is, we initially planned to do more levels and more puzzles, but we didn't realize how short 72 hours were, and it was the first time the two of us were working together, so we had to cut a lot of content. Regarding the arrow hitbox, yeah, we should have made it larger, it will be in a post-ludum release, if we ever get to release one.
As others have said, the art and animation in this game is stunning. It looks great, good job.
I think the character falls too fast. It makes the arrow falling mechanic really, really difficult to use, and it leaves no time to correct your mistake if you're falling off a platform.
Also, I'm really not sure how this ties into the theme...
Game is cool especially grafic part, but u have to add action key icon in game , cause action control is not the obvious.add pause menu and little bit correct hitboxes on enemy( 1 time kill the slime with sword but when it was dying i die too) anyway, good job! i like it!
I really liked the art. I had some issue with the game however. When I found the green "mushrooms", i swapped it with one of my item but i couldn't manage to use it. I tried hard. I played both with keyboard and XBox360 gamepad and failed with both :( Sad, I liked the concept and really liked the art.
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Good luck!
@ukirain Nobody else seems to be getting that issue, have you tried downloading it again?
@zlabya It's right there under the credits section
@incinious @heidelbert Thanks! Arrows timing is pretty tight, thinking back on it we should have made their hitboxes bigger, but i found that with a little practice you can hit the targets consistently.
@abhis1kadian The first issue you reported is intended, but maybe we should have just put an invisible wall there. We also fixed the first exit, try downloading the game again.
so wonderful game
In general, I think the game was too hard and deaths were too punishing. I'm not great at platformers, but I can do most of them okay after a little while, and this became somewhat frustrating quite quickly. Having to restart completely after being hit once is very harsh, especially as you then have to hit the target again (always taking a few tries) which makes restarts not fast at all. I would give the player a chance to properly see some of the cool mechanics of the game before introducing more difficulty, and add some checkpoints too. As it was, I didn't get too experience the inventory management much at all before giving up. If I had at least seen some of the cool mechanics you probably have first, I might have spent more time learning the game. Also, the one item I did find didn't have much of an explanation. I could guess it, but it would have better if you'd put in a quick description or at least give the player some more space to experiment with it instead of such a small platform.
To end on a positive note, because the game is actually not bad at all: the platforming feels good, everything works well and I really think this could be a good game with some minor changes to the difficulty.
I think the character falls too fast. It makes the arrow falling mechanic really, really difficult to use, and it leaves no time to correct your mistake if you're falling off a platform.
Also, I'm really not sure how this ties into the theme...
anyway, good job! i like it!
I had some issue with the game however. When I found the green "mushrooms", i swapped it with one of my item but i couldn't manage to use it. I tried hard. I played both with keyboard and XBox360 gamepad and failed with both :(
Sad, I liked the concept and really liked the art.