Don't you always want place the furniture in the room perfectly? I mean, PERFECTLY - using all the space you have and placing as much as possible. Here you can try it - place everything the way you always wanted: upside down, sideways or even fill the room till the ceiling! ________
Hurry up: you have a limited amount of time for each object. If you will not be fast enough, your object is gone (you will never find it, I promise). But you still can finish the level, so don't worry. ________
________
Don't forget special task on each level - you should try to get all the stars! 1 star: place all yellow objects 2 star: place ALL objects 3 star: do blue constraints that describe before each level
It is a really hard task for pure professionals. Or gamers with experience. I hope you are. ________
CONTROLS: Left click: place an object A and D: turn the room left or right Right Mouse Button or R: turn an object on X-axis Middle Mouse Button or F: turn an object on Y-axis Mouse scroll: regulate height of an object ________
Everything (graphics, code, music) was done in 3 days of LD42 Jam. ________ ________
IF POSSIBLE PLEASE DOWNLOAD FULL VERSION. IT HAS BETTER PERFORMANCE. AT LEAST PLAY FULL SCREEN IF PLAYING WEB VERSION.
I didn't like it that When I scroll the mouse wheel up is down and viceversa. Maybe a setting for this? Then again this is a mobile game, so probably nothing to worry about. I also had trouble with dealing with my cursor being all the way up. the game did not default to going down when there were no obstacles underneath. Not necessary a suggestion on my part, just an observation of my psychology playing your game. All in all, a competent entry. Well done.
This would be the result of Ikea making Tetris :D Found it actually quite challenging, so many tries to pass level 2 :D Really like the simplistic style of the graphics
It took me a while to 'get' that you can stack objects, but after figuring out I got the puzzles haha. This seems like a pretty well planned out entry! Everything looked very professional. It seems like with some modifications it'd make a good mobile game.
Furniture Tetris, Loved the concept and style, Only cons I can think of is being on a timer; you should be able to rotate in both directions both ways. Simple lovely graphics, simple audio but does the job. Overall good quality game.
Game is full of fun: nice parody briefings, parody style and fitting mechanics for theme. Visual is awesome, sounds are great too. Slightly hard to rotate objects) Good job!
I liked everything, like, LITERALLY everything about this little gem. Weeell, except for one tiny thing: I couldn't get the rotation controls to work intuitively for me. I always tried to press something else, but that could be just my incompetence and not your fault. Good job overall, had a good laugh!
Very weird game, but also a lot of fun and very difficult! I like that item placement does not need to make sense at all, place anything on it's side! I think controls might have needed to be better explained, but they do work fine. I think yellow items should have been made to be able to place first, and also perhaps be given to the player to be placed in a order so that the player can plan ahead.
Really nice game, I like it! It reminds me of those room designer games I would play and also Tetris (which I still play a lot) so it was a nice experience. I just wish you got warned when you were running out of time.
Neat game with high quality UI and presentation. Turning beds sideways so that they can fit is a bit silly, but I guess that is the point. Good stuff, and congratulations.
Insane, this game is the perfect representation of this theme in a good way. I had so much fun playing it on stream, I might even play it offstream some more! Funny texts, great graphics, smooth gameplay, this game has it all :)
Congratulations with this great product you guys!
One thing that Id like to see in this game is a "Next Item" indicator so i can plan ahead since the order isnt always the same :) Other than that I cant even think of anything else to say!
This is a really great game. It looks great, plays great, sounds great and it's a great use of the theme. Great!
My only complaints are the reverse mouse wheel and maybe it would be nice to drop objects if there is room to fall below. Other than that I can't really fault it. Feels like a proper game you could release tomorrow. Awesome work!
I've seen several such realizations of gameplay, but you have the best one yet. The music fits well with the pleasant soothing style of furniture. The continuation of this idea at more complex levels was the use of open windows or doors to leave part of the furniture there.
Ha, that wasn't what I was expecting at all! But in a good way. I thought it was going to be a standard room re-arranger, but it's much more than that. Graphics, sound, and gameplay are all done very well.
Very cool and challenging game. The visuals are very good, and the controls are alright (although require some time getting used to). Overall a very nice game! Very polished.
We have listed out all of the pointed out issues and proposals and will try to update our game in PostLD vesrion at least. Including (but not limited to): * More obvious controls tutorial not in the levels introduction text. Who reads text anyways :D * More clear and intuitive controls with an option for inverse mouse wheel * More clear visualization - removing confusing red color from materials and making obstructions a bit transparent (probably) * Adding option to see or even select the next item * Fixing few gameplay bugs and rendering issues especially in WebGL version * Allowing dropping objects from obstructing ceiling * Adding indicating sound when timer almost runs out
We are still thinking about these imporvements and potential further development of the game.
A great, humorous take on the classic Tetris theme. The audio-visual style is nice and consistent, and the gameplay, while slightly frustrating at times, is very rewarding. A very solid game!
Neat game. Love its pretty chilled pacing. It looks and feels almost finished and ready for an app store. What I did not like was the controls to orient the furniture. Otherwise, looks and feels great! Could totally finish it up and publish it!
Знатная игра. Очень понравился темп, хорошо расслабляет. Игра выглядит и играется - почти как завершенная, готовая к публикации на сторе. Что мне не понравилось - так это управление для перемещения мебели. В остальном, выглядит отлично и хорошо играется! Вполне можно допиливать и публиковать! Удачи!
Nice take on the theme, clearly you guys have a fun prototype to develop. On the controls description you should put that mouse wheel scroll changes floor levels.
Cute game. I'm not much into timed games, but I had fun playing this one for a while. Some comments:
- I would like to see if I'm placing or not a yellow object.
- Sometimes i've already screwed up a bit a level and an object becomes unplaceable, I would like to skip that object and not having to wait for the timer.
- I would like that height of the objects is calculated automatically. Or at least that I can't have an object with some portion over the ceiling.
- Levels start to soon having a lot of furniture. I would like some more levels with less furniture, specially with weird shaped ones.
The game is pretty polished, beautiful, and the music! With some tweaks you have a fun game in your hands.
Well done! Although you might want to work on the wording, or at least indicate which furniture you mean on the blue objectives. I mean, I didn't, and still don't know what a comode is :sweat_smile:
And what table do you mean on stage 8? I couldn't seem to get 3 stars no matter what furniture I put the TV next to..
@vekstr thanks for feedback! Yeah, you are right, there is some kind of mistake at level 8, I should check it. Also tried different stuff, but didn't receive a star :(
It's good, well presented, everything is pretty. But the controls are very frustrating and I'm not even actually sure if perfect solutions are possible for all but the first two tutorial levels. Can you move an object up/down? There seem to be enough space for stuff but it's impossible to move it up so I can only wait for the timer to run out? What?
Edit: Why wasn't the mouse wheel controls documented anywhere? So it feels flipped, scrolling up should go up. But the height of the object should be automatic anyway. The rotational controls weren't intuitive enough to make the game feel satisfying, it always feels like I'm more battling the controls than the game logic.
But well done for a well presented, pretty game, and fun if you can get the controls to stick in your head.
@tuism thing is, that controls are documented in the game. There is a text before level 2 where it is wrtten. But yes, you are rigt, I should add it to game description here =) Controls our biggest issue - we can't even imagine how t do it more comfortable... We tried holding RMB and rotate and it is even worse. Do you have amy idea? That can help us.
The fact that you're locking it to isometric means that drag to rotate feels impossible, so if you locked it to not strictly 45 degrees - like crossy road for instance, it may feel more natural to drag and rotate. Give that a try?
And yeah how likely is it for people to not read text? Especially a lot of smallish text. Very. Important stuff need to be big and always present.
Nice 3D models, It feels strange when you put a bed onto a bed for example but i see the idea is filling the whole space in the room with furniture. Congrats!
Very well made entry! Art assets were very polished! I would have liked being able to see the goal / how many complete while placing pieces. Thanks for sharing your game with my stream awhile back. Your game was played around 0:10 into this vod: https://www.twitch.tv/videos/298692367
This is a super cool concept and very polished execution, like a 3D Tetris with a house theme. However, the controls are super complicated and would get confusing on occasion. Might need to be streamlined for a mobile target (which is what it feels like). On the other hand, might be easier to get to grips with the controls on a gamepad.
@ursagames@mrjoshuamclean thanks a lot, it was very fun and useful to watch how you played the game! Thanks for posting the links here. @hellsquirrel thanks! =)
Comments54
Good job!
Weeell, except for one tiny thing: I couldn't get the rotation controls to work intuitively for me. I always tried to press something else, but that could be just my incompetence and not your fault.
Good job overall, had a good laugh!
Congratulations with this great product you guys!
One thing that Id like to see in this game is a "Next Item" indicator so i can plan ahead since the order isnt always the same :) Other than that I cant even think of anything else to say!
Excellent use of the theme also.
My only complaints are the reverse mouse wheel and maybe it would be nice to drop objects if there is room to fall below. Other than that I can't really fault it. Feels like a proper game you could release tomorrow. Awesome work!
Good stuff :8ball:
We have listed out all of the pointed out issues and proposals and will try to update our game in PostLD vesrion at least. Including (but not limited to):
* More obvious controls tutorial not in the levels introduction text. Who reads text anyways :D
* More clear and intuitive controls with an option for inverse mouse wheel
* More clear visualization - removing confusing red color from materials and making obstructions a bit transparent (probably)
* Adding option to see or even select the next item
* Fixing few gameplay bugs and rendering issues especially in WebGL version
* Allowing dropping objects from obstructing ceiling
* Adding indicating sound when timer almost runs out
We are still thinking about these imporvements and potential further development of the game.
Cool idea though, especially since I'm moving in 2 weeks! Best way to get ready! lol
loved the game over all, great work on the models and textures and the nice feel to the game :)
The concept is not the most original but when it's well executed you can't complain.
Great job.
Знатная игра. Очень понравился темп, хорошо расслабляет. Игра выглядит и играется - почти как завершенная, готовая к публикации на сторе. Что мне не понравилось - так это управление для перемещения мебели. В остальном, выглядит отлично и хорошо играется! Вполне можно допиливать и публиковать! Удачи!
- I would like to see if I'm placing or not a yellow object.
- Sometimes i've already screwed up a bit a level and an object becomes unplaceable, I would like to skip that object and not having to wait for the timer.
- I would like that height of the objects is calculated automatically. Or at least that I can't have an object with some portion over the ceiling.
- Levels start to soon having a lot of furniture. I would like some more levels with less furniture, specially with weird shaped ones.
The game is pretty polished, beautiful, and the music! With some tweaks you have a fun game in your hands.
And what table do you mean on stage 8? I couldn't seem to get 3 stars no matter what furniture I put the TV next to..
Yeah, you are right, there is some kind of mistake at level 8, I should check it. Also tried different stuff, but didn't receive a star :(
Edit: Why wasn't the mouse wheel controls documented anywhere? So it feels flipped, scrolling up should go up. But the height of the object should be automatic anyway. The rotational controls weren't intuitive enough to make the game feel satisfying, it always feels like I'm more battling the controls than the game logic.
But well done for a well presented, pretty game, and fun if you can get the controls to stick in your head.
Controls our biggest issue - we can't even imagine how t do it more comfortable... We tried holding RMB and rotate and it is even worse. Do you have amy idea? That can help us.
And yeah how likely is it for people to not read text? Especially a lot of smallish text. Very. Important stuff need to be big and always present.
Here's a video of my play and feedback: https://www.twitch.tv/videos/303342355
@hellsquirrel thanks! =)