
Space Hauler
This game is from ldjam.com, which is currently unavailable.
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Made from a scratch within 48 hours during LD42 compo. Space Hauler is a side-scrolling space cleaning simulator with pixel graphics, relaxing Zen atmosphere and Tetris-like space management. In near future space tourism and industrialization has grown steadily. As a side effect Earth's orbit is blocked by space debris. You are recruited to join the emerging industry of Space Hauling tasked to clean the orbit. Save the Earth and profit!
- Realistic physics (there is no friction in space)
- Fly with a space truck or step outside in a space suit
- Push space debris off from Earth's orbit or down to atmosphere
- Pull debris with your space suit's tractor beam
- Collect and sell valuable loot (rarity system)
- Avoid space mines
- Fix your space truck with your profits
:keyboard:CONTROLS
- WASD = Move
- Space = Enter / Exit truck
- E = Open / Close truck's cargo door
- Mouse1 = Pull space debris / Use fix button / Interact with the Dock master
- P = Pause
- F4= Tutorial
:moneybag: ITEM TIERS
:white_check_mark: 13/8/2018 v1.0
:white_check_mark: 15/8/2018 v1.0.1
- Physics balances (tractor beam strength, player speed, truck mass, debris mass)
- Fixed some loot spawning issues
- Made some info on the tutorial clearer
Theme: "Running out of space"
Programming: Unity C#
Graphics: PyxelEdit
Audio: Mouth(best instrument), Audacity, Zoom H1n, music: https://www.audiotool.com
> I think the theme was better this time than ever before and I'm happy with the result. Utilizing Unity's physics engine was fun and it freed so much time from animation etc.I managed to stay organized until the end and got all basic mechanics in. One thing I might add in future is upgrades to the Truck and upgradable tractor beam for the character. Have fun playing! ❤️ Leave a rating and tell me what you think! Positive or negative feedback, I'd love to hear all of it.
You can check the artwork and some technical details in Art Station: https://keppu.artstation.com/projects/vldrE
:bird: https://twitter.com/antti_koponen
- Realistic physics (there is no friction in space)
- Fly with a space truck or step outside in a space suit
- Push space debris off from Earth's orbit or down to atmosphere
- Pull debris with your space suit's tractor beam
- Collect and sell valuable loot (rarity system)
- Avoid space mines
- Fix your space truck with your profits
:keyboard:CONTROLS
- WASD = Move
- Space = Enter / Exit truck
- E = Open / Close truck's cargo door
- Mouse1 = Pull space debris / Use fix button / Interact with the Dock master
- P = Pause
- F4= Tutorial
:moneybag: ITEM TIERS
:white_check_mark: 13/8/2018 v1.0
:white_check_mark: 15/8/2018 v1.0.1
- Physics balances (tractor beam strength, player speed, truck mass, debris mass)
- Fixed some loot spawning issues
- Made some info on the tutorial clearer
Theme: "Running out of space"
Programming: Unity C#
Graphics: PyxelEdit
Audio: Mouth(best instrument), Audacity, Zoom H1n, music: https://www.audiotool.com
> I think the theme was better this time than ever before and I'm happy with the result. Utilizing Unity's physics engine was fun and it freed so much time from animation etc.I managed to stay organized until the end and got all basic mechanics in. One thing I might add in future is upgrades to the Truck and upgradable tractor beam for the character. Have fun playing! ❤️ Leave a rating and tell me what you think! Positive or negative feedback, I'd love to hear all of it.
You can check the artwork and some technical details in Art Station: https://keppu.artstation.com/projects/vldrE
:bird: https://twitter.com/antti_koponen