Suck away the world until there's nothing left, then shoot it out at your friends and enemies (assuming they're different). It's endless fun, until the fun ends...
Right Mouse- - sucks tiles to gain meter (also leaves void in the ground) Left Mouse-- - shoot grenades that creates blocks W A S D----- - move Aim with the mouse~
Change Log 1.0.1 - changed tutorial to better explain the mechanics - increased tile sucking speed by 200% - decreased ammo requirement for grenades by 30%
Wow the game was awesome. I really liked your color palette, the idea of removing stuff from the area to fire explitions was amazing. The explotions themeselves where amazing. I had a real blast will play it again in my free time!!. Also quick question, how did you make you game area scale with different resolutions? I can never figure out how you do that , did you use some script or just depending on the resolutin the you could see more or less stuff? Really nice, try you have my support!
Pretty nice game, but I think that it would benefit a lot from a smaller play area such as the one in the tutorial, so it would be easier for the player to strategically build his terrain.
The concept is interresting and the tutorial really well done. There is little bit of something missing for me to really get hooked, but having to alternatively suck and throw space is nice.
@marmpa UI actually done by projecting it onto world space, so it occupies the same space as the characters, etc. You can do this in Unity by changing the setting the Render Mode to World Space.
I like how you made the player the cause of running out of space. I would have liked to see an indicator if your grenade was ready somewhere larger as first played this on a small window and i did not see that the turret itself was the indicator for the rest i liked it. LIked the explosion effects by the way
@aterlamia Good point on the grenade indicator, I was actually unsure on whether it stood out enough. I think maybe a audio indicator to accompany it might have helped.
@m-dam Agreed, is there anything in particular gameplay aspect was too sluggish, and elements that were hard to distinguish visually?
Cool idea! I like the fact that there both actions you can do will clutter the place! Made me think a bit about what we did with our game, you should check it out ;-)
okay yeah, this is pretty cool, the graphic effects are impressive too, looks like you allocated your time in all the right places on this one. Nice job.
Really enjoyable game! But for me the camera should move immidately after player moves and not slowly. Also multiplayer would be nice. After all Great Job!
Comments17
Just kidding :smiley:
Pretty nice game, but I think that it would benefit a lot from a smaller play area such as the one in the tutorial, so it would be easier for the player to strategically build his terrain.
You can do this in Unity by changing the setting the Render Mode to World Space.
@steffo @vfabien21 Thanks for the feedback!
@m-dam Agreed, is there anything in particular gameplay aspect was too sluggish, and elements that were hard to distinguish visually?
Appreciating the feedback
okay yeah, this is pretty cool, the graphic effects are impressive too, looks like you allocated your time in all the right places on this one. Nice job.
Thank you both for the feedback
Hey wait, you're the rude bear guy.
Thanks for playing my entry, you and your brother are pretty cool
but cheers lol
Super game, well done !