
Spaceman Kevin
This game is from ldjam.com, which is currently unavailable.
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ABOUT
Spaceman Kevin is a game about exploring a mysterious planet to recover your destroyed spaceship and all of its cargo. This planet is procedurally generated and has pre-determined spawnpoints to mix up the experience so no two playthroughs are the same.
GOAL
The goal of Spaceman Kevin is to help Kevin recover his lost loot and repair his spaceship. Unfortunately, the planet he landed on is doomed to be destroyed by a large meteor. Because of this, Kevin only has five minutes to recover all of his missing components. Worst of all (for Kevin's business), the hull was badly damaged by the crash and can only hold so much. As the game progresses, you fill your ship with more and more stuff, and quickly start to run out of space. You can't grab all of your artifacts and fly away unscratched.
ALL assets - including music, sound, and programming - were created by Chupachu (Programmer), Froad (Sound Engineer), and NHanson (Art Designer).
Working in a group of 3, we were able to tackle the programming, art, and sound design three times as fast and could allocate more time to polishing up the experience to make the gameplay feel, look, and sound as enjoyable as possible.
You must decide: will you repair your ship fully and attempt to escape in one piece, or risk flying a destroyed spaceship to carry more crates?
CREDITS
Chupachu - Programmer, Lead Designer
Froad - Music Designer, FX Designer, Audio Magician
NHanson - Sprite Artist, UI Designer, Animator
DEVELOPER COMMENTS
Froad composed the majority of the soundtrack in one day. Subscribe to his epic channel. Froad doesn't have an account so he asked me to add this.
I hope you enjoy our game!
Many thanks to all of our playtesters, NHanson for his amazing spritework and interfaces, Froad for his amazing soundtrack and sound effects, and you, the players, for enabling us to enter into this competition! We dedicated many long hours to implementing playtester feedback and as we expand on this project on the future, we hope to keep this tradition. Please, leave any feedback/ideas you have and we'll definitely consider them for the next iterations of this game.
Post-Jam Update: https://www.dropbox.com/s/ibdc819ij2mo1tc/SpacemanKevin_Post.zip?dl=0
Link: https://www.dropbox.com/s/us9lcj7i12jtpke/SpacemanKevin_Final.zip?dl=0
*P.S. There are rumors of a component for your ship to increase its weight limit!*
Spaceman Kevin is a game about exploring a mysterious planet to recover your destroyed spaceship and all of its cargo. This planet is procedurally generated and has pre-determined spawnpoints to mix up the experience so no two playthroughs are the same.
GOAL
The goal of Spaceman Kevin is to help Kevin recover his lost loot and repair his spaceship. Unfortunately, the planet he landed on is doomed to be destroyed by a large meteor. Because of this, Kevin only has five minutes to recover all of his missing components. Worst of all (for Kevin's business), the hull was badly damaged by the crash and can only hold so much. As the game progresses, you fill your ship with more and more stuff, and quickly start to run out of space. You can't grab all of your artifacts and fly away unscratched.
ALL assets - including music, sound, and programming - were created by Chupachu (Programmer), Froad (Sound Engineer), and NHanson (Art Designer).
Working in a group of 3, we were able to tackle the programming, art, and sound design three times as fast and could allocate more time to polishing up the experience to make the gameplay feel, look, and sound as enjoyable as possible.
You must decide: will you repair your ship fully and attempt to escape in one piece, or risk flying a destroyed spaceship to carry more crates?
CREDITS
Chupachu - Programmer, Lead Designer
Froad - Music Designer, FX Designer, Audio Magician
NHanson - Sprite Artist, UI Designer, Animator
DEVELOPER COMMENTS
Froad composed the majority of the soundtrack in one day. Subscribe to his epic channel. Froad doesn't have an account so he asked me to add this.
I hope you enjoy our game!
Many thanks to all of our playtesters, NHanson for his amazing spritework and interfaces, Froad for his amazing soundtrack and sound effects, and you, the players, for enabling us to enter into this competition! We dedicated many long hours to implementing playtester feedback and as we expand on this project on the future, we hope to keep this tradition. Please, leave any feedback/ideas you have and we'll definitely consider them for the next iterations of this game.
Post-Jam Update: https://www.dropbox.com/s/ibdc819ij2mo1tc/SpacemanKevin_Post.zip?dl=0
Link: https://www.dropbox.com/s/us9lcj7i12jtpke/SpacemanKevin_Final.zip?dl=0
*P.S. There are rumors of a component for your ship to increase its weight limit!*