SPACETROIDS is a game where the more enemies killed/higher score you get, the less space there is. Use Arrow keys or WASD to move and SPACE to shoot. Try and shoot the enemies and stop the walls by moving by going against them - you can use this to your advantage.
A cool little game! I like the premise, but it seems to be quite derivative of Asteroids. I think the originality and audio could be improved, but otherwise it's very fun to play!
I found this really enjoyable! Sounds for me are like from old NES etc so it's nice. Sometimes I got stuck when I was near wall. Difficult is hard and this is making game really fun.
Fun! The design/theme flaw, though, is that running out of space isn't a bad thing! You can just camp in a corner and shoot everything that comes at you, unless it spawns on your nose which is pretty unfair. If you could figure out a fix for this, this would be fun to play!
Simple but fun! Took me some time to understand the way to stop walls in the beginning, and once I understood it became a bit too easy. But overall that was nice.
A good little game :) Nice retro graphics and sound, but the difficulty was a bit too high Would have been good to be able to control with mouse and hold space to shoot continuously, Otherwise great!
Game mechanics work well, no problems with controls etc. Graphics fit the retro-style.
But once you beat about 40 enemies and the map does not get smaller, the number of spawning enemies is very low (Do you let them spawn and get destroyed instantly if they are out of the map?)
You applied the theme to asteroids, but to me it does not really work out. The gameplay does not motivate very long, especially in "late game".
Maybe some explosions for the enemies would have been nice. Also some bonus items for different/stronger weapons as well as new types of enemies and maybe some mechanism to be able to temporarily grow the map again. Like some items you have to collect to prevent the edges from crushing you...
Nice entry! As the guy on your itch.io page said, camping in the corner is a critical design flaw that can give the player an infinite score and make the game last indefinitely. This is the only major problem that I see however, and general gameplay is pretty smooth. The ability to drift and turn and shoot behind you is nice. Graphics and sound effects are serviceable. Overall well done!
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
Comments25
Nice retro graphics and sound, but the difficulty was a bit too high
Would have been good to be able to control with mouse and hold space to shoot continuously, Otherwise great!
But once you beat about 40 enemies and the map does not get smaller, the number of spawning enemies is very low (Do you let them spawn and get destroyed instantly if they are out of the map?)
You applied the theme to asteroids, but to me it does not really work out. The gameplay does not motivate very long, especially in "late game".
Maybe some explosions for the enemies would have been nice. Also some bonus items for different/stronger weapons as well as new types of enemies and maybe some mechanism to be able to temporarily grow the map again. Like some items you have to collect to prevent the edges from crushing you...
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a