This game is meant to be played with 1024 * 768 resolution
You are trying to build the biggest and tallest city possible...on a platform with nothing but the abyss under it. You can choose between 13 different kinds of buildings each with a different purpose to achieve this goal. But all the buildings have physics to them, eventually, there will be no room but to stack buildings on top of each other. Some buildings will fall off and be destroyed, be careful with your placements. The game ends when you run out of Energy, Water, Food, or have lost all your citizens.
You might be missing a file in the release, "The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem."
Interesting. Though there were some errors in the text with spelling. Also the last portion of the text at the bottom of the how to play screen got cut off.
The blocks got a bit confusing over time and the music was a little tiring. The humor of the game was definitely worth my time, thanks for giving me a good chuckle.
Game is pretty good. Things that stood out for me was the way buildings just fell down and didn't break which was pretty silly (good silly), and the UI had a lot of depth. Great job!
I love the idea of dropping the buildings on the ground and letting them bounce to see where they land! I'd like to imagine the more artistically the building lands the more money the tenant pays despite living in absolute discomfort. Is there an end game or can I make money infinitely? I wish their were some meaty impact sounds for the buildings hitting each other. Also the graphics menu's sliders have a graphical glitch where the sliding portion flickers and disappears.
While playing your game I felt like I was playing those arcade games with the Claw where you have to pixel-perfect aim your shot so that things come down perfectly! Really original concept, I did feel a bit godlike building a city the way my 1 year old would! Somehow I tried different strategies and couldn't get passed 5m of height, but was able to get 72 adults so that's something seeing they had about 14 skyscrapers to share :)
The music was OK but a bit redundant. I was a bit confused by which buildings I was supposed to invest in... And really sad when I was about to place the perfect building but it bounced off a little edge and ended up in the nether...
Loved the concept, trying to balance resources while literally balancing your buildings. I wish when I lost it would say which resource I ran out of, had trouble telling what I messed up on. Also had a few problems with the WASD object selection, something like dropping inputs, not sure if I was doing something wrong.
Somewhat hard to judge. Nice models. Looping bgm is a bit boring. Falling buildings still bounce even though I set the level to 0. Generally speaking, some improvements to make it not so polish could lead a long way! Well done!
Concept of the game was fun, it was funny I will give you that. It had a few pitfalls in terms of the music but on the game along it was pretty good. Good work :thumbsup:
A very interesting game. A bit overwhelming with all the different building and resources. I love that you can set the physics, so I change to maximum bounciness and had a chuckle :laughing:
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The music was OK but a bit redundant. I was a bit confused by which buildings I was supposed to invest in... And really sad when I was about to place the perfect building but it bounced off a little edge and ended up in the nether...
Really cool entry, great job!
Try our game too, maybe you'll like it)