A top-down shooter game where the screen fills up as you progress and kill enemies, making the play area harder to navigate over time — for both you and your enemies. Use this to your advantage!
Feedback much appreciated. Let us know your high score!
Nice and polished for such a short dev time! I am particularly fond of the little indicators that appear on the edges to show where enemies will spawn. My only major gripe is that it's really easy to click out of the screen, especially since the page color is the same (or really close) to the background color of the game.
I really like the core mechanic, where you can modify the map with your kills. I couldn't figure out what the yellow triangles were or why they moved with me. It was pretty hard to play on a laptop without a dedicated mouse so I couldn't last long enough to see how difficult it becomes as the screen really fills up. What happens if you get yourself completely surrounded in a bubble of corpses? Do you win? Lose?
@ben-oneal, the yellow triangles indicate incoming enemies — though now that I think about it, I can certainly see how it would be confusing (especially considering that they do indeed move with the player). Thanks for playing! As for what happens when the screen fills... to be honest I've yet to live that long.
This is really well polished, as Handle said; the incoming-enemy indicators are a nice touch (though they seem to not always appear?), as are the particle effects when you hit or destroy an enemy. We actually had very similar ideas - your enemy AI works a lot better than mine does, though. :) Great work!
I had a great time playing this game, and I loved how the dead enemies could be used in many different ways. The game play is satisfying, but I think there is a lot more that I would have loved to see with this game, like a little more complex graphics or more levels maybe. Overall, amazing job, though!
Had a lot of fun playing it, simple concept well executed made me want to keep trying again to get a better score. I would have liked the gun to feel a bit more impactful.
Pretty simple but really fun game. My Highsocre is 185. Adding some variety like different enemy types or more weapons you could use would be nice. The indicators showing where the enemies are didn't appear sometimes for some reason. I noticed that it mostly happened at the top and bottom parts of the screen if that helps
Nice minimal design. I also realy like the mechanic of "map building". The soundtrack also fits the game very well. Can you hit enemies while they are outside the game screen?
Super smooth and enjoyable!! Being able to push the dead enemies around to block new enemies was incredibly satisfying! The minimalist style also works really well, as it feels clean and removes any extra distractions. High score during lunch work break was 120. Well done!
Great concept and game! Minimal graphics are perfect. Like others said different enemies with bigger bodies (that can't be moved) and different kind of weapons would have made it even better.
Solid implementation and tight controls. The theme was very well established and there's some replayability to get a higher score. A more centralyl placed indicator of the special attack recharge would have been nice, for example just under the character. That way you wouldn't have to look away from the playfield just to check the recharge status.
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A more centralyl placed indicator of the special attack recharge would have been nice, for example just under the character. That way you wouldn't have to look away from the playfield just to check the recharge status.