Help strange creature eat cookies and reach the top of the infinite Terraforming Tower
Development tools: - Unity 3D - Visual Studio - Bosco Ceoil - Photoshop
Controls - Use W, A, S, D to move - Spend your cookies in shop using the "Buy" button
So, that's my first Ludum Dare and I think it's pretty nice (for the 15 years-old-boy's first Ludum Dare):) Also, there are some trendy rogue-like/rogue-lite mechanics, that are pretty funny, and the AMAZING (maybe) soundtrack
UPD I published my game here https://erendelous.itch.io/terraforming-cookie-tower so I can regularly update it and make better there, like PostLD thing. Currently, I'm working on "global" update to publish it there.
UPD 1.1
- made using of the shop more comfortable with the Space button - made tutorial on the right side kinda easier to understand - enemies don't hug the exit now - bug fixes
The ZIP is actually a RAR file, so probably won't work for most people. The art style is great, and reminds me a lot of Guild of Dungeoneering, I was a little confused about how to play, but once I understood it I thought you nailed the theme. I enjoyed playing it :)
It's kinda difficult and it feels esp. random. Either you're lucky and there's only a few enemies or you're dead meat. Maybe make the first few floors a tad easier, and also slower to shrink would help.
@endurion thanks for the feedback! I'll think about it. To be honest, in the first version the main character was growing even faster and the prices in "shop" were kinda 20 and 10 cookies:)
No idea if I'm missing something, but this game is really hard. 10% of the time I'll get past level one, but after that it's near impossible to get to level 3. The concept and upgrades all seem really fun but it's no use if the floor is gone after 3 seconds.
The idea with cookies is fun though, and I like the upgrades as well. If I actually had the time to buy them this game would be 10 times better :)
@erendelous Ah, I just noticed on your gif! You don't _need_ to collect all the cookies on every floor (that was what I was doing). I got confused by the text next to the screen saying "... eating all :cookie: on the way". It goes a lot better now :)
@stillnotsure it's kinda random, indeed. You know, in early version there were extra lifes, but they worked pretty bad. Right now I have new extra life idea, thanks to you:)maybe i'll add it later)
@winnie33 :smile: yeah, you don't really need to eat ALL the cookies, it's just better if you want to spend them on something, but it's quite complicated to collect all the cookies on the floor and move to the next one :sweat_smile:
good job for your first LD. all the comments are full of good advices. I ll just add that the music should not restart after each level, its killing the brain ^^ (or maybe that's how it loops)
@tontonpizza it really restarts each level, that's because I made the music in last hours and, maybe, didn't really pay to it the attention it needs) Thanks for the feedback!
@ngupsilon yeah, movements of the enemies are really kinda random, but it's because the gameplay shouldn't be too easy. I'll think about difficulty levels. Thanks for the feedback :smile:
@erendelous yeah I understand :D but still, keep in mind that if difficulty come from random only, it feels unfair for the player. If I were you, I would try to find a way to make the game difficult without just being random (just adding more ennemies could do the trick) :smile:
Collision detection seems a bit off to me, also several time enemies just hug the exit letting no way to progress. Why not make the "buy" thing bound to "space" so it's easy to access ?
@chocolat-endive thanks for the feedback :smile: there's the highest floor you've ever reached on top left corner of the room, but I'll think about kinda gameover screen)
@allan-kong thanks for the feedback) Yeah, it's pretty cool idea about adding new enemies, maybe i'll add it later (if it isn't against the rules of compo about adding something to the published game)
@allan-kong or add something pretty small, but a variety of enemies and a different door aren't that small things. thanks for your feedback anyway, i hope you enjoyed the game :smile:
It kinda hurts the eyes after passing levels one after the another, I reached level 35, but it was not very fun, I liked the concept of the shrinking world, but it's too fast-paced for me
I think everything I wanted to say has been said already but I'll just repeat it: The game is way too easy. Ignore the cookies. Press "W", "D", "W" for about a second each, and win. Again and again. The instructions tell you to reach the "top" but I got to over 100 levels with no end in sight. And since the music resets at the start of each level I got treated to the first 1.5 seconds of your music over and over and over again, which started to annoy me a couple dozen levels in.
Small things you could do to fix the game: make the enemies start in random locations, rather than always at the center (just make sure they don't spawn on the player!). Make the music keep playing across levels, instead of restarting. Make the goal to collect cookies, rather than reach further levels. Make each consecutive level harder - faster enemies, more enemies, more cookies.
I don't think this is a bad game in design or in execution, but it's horribly broken right now, and the optimal strategy makes for really bad gameplay.
@sankacoffee51@rilifon@amras0000 thank you for invaluable feedback:) yeah, I know there are some problems with music and randomness, but, hey, I had only 48h) The tower doesn't really have the top right now, because the game is about rogue-like/lite experience. But I'll think about adding it. Collecting cookies was the main goal in the first version, that wasn't published, but, as for me, the gameplay was quite monotous. I think, that I can make some small changes here, so I'll make the update with some fixes as soon as I can (but, unfortunately, I can't add cookie highscore, because it's like new feature/big change). I hope you enjoyed the game :smile:
The updates put in kind of break the rules of the compo. Fixing bugs is good, but quality of life improvements are new additions not fixes. Please make use of versions to have one that was for the submission with whatever bug fixes are put in, and one for post ludum dare with new features if you continue to develop for it.
@aaranos yeah, I think, I'll just publish my game on itch.io and leave here a link, so here will be just bug fixed LD version, and on itch.io I'll make important updates)
Good Game. Could be improved. Would be better if turn based but it would take away the frantic that it currently causes. Maybe give different spawns or a diminishing area in a different sense.
@nitin-kumar thank you! turn-based system is too slow, and I want to make the gameplay as fast as it can be, but I'll think about different spawns :) Please, rate the game on itch.io, if you can)
@lastleaf thanks) pretty good idea about slower shrinking on the first levels, maybe I'll add it :smile: It would be amazing if you could rate the game on itch.io :)
Cool idea) I found bug: sometimes shop window is left on screen after passing the level. I guess it happens when level door and shop are close to each other. Good luck!
The game time made me a little crazy. The screen shrinks very quickly to have enough time to read and choose what bonus the cookies gave me, and they are not very useful for a level so short.
I think this is a nice idea, overall. I do think, as well, that there are some things to polish or reconsider, if you plan to continuing working on this game. This is a quite hardcore game. Those are not my kind of games, tbh... but, even so, I played it for quite a long time. My major observation has to do with audio. I like where you aimed for with the style, but I'd recommend to have the music looping "independently". That way, it wouldn't restart every time the player dies and the "scene" loads again.
@irhileth@jazmin-giolito thank you for the feedback!) Yeah, cookies aren't really useful sometimes, I'm currently working on that problem. And I'm working on audio problems, too! In itch.io version, music isn't as crazy as it is in LD version
Comments59
UPD fixed, now there should be ZIP archives
Maybe make the first few floors a tad easier, and also slower to shrink would help.
Maybe the graphics needs some love (UI mainly) but hey, that's a 48h work, it's great!
Thanks for your work, and please give your idea some love working on a Post Jam version (maybe in WebGL!)
Have a nice day pal!
The idea with cookies is fun though, and I like the upgrades as well. If I actually had the time to buy them this game would be 10 times better :)
So, great game but sadly too hardcore for me.
But once again I think it's a really interesting approach of the theme, GG o/ :D
Maybe add a variety of enemies and a different door location
The game is way too easy. Ignore the cookies. Press "W", "D", "W" for about a second each, and win. Again and again. The instructions tell you to reach the "top" but I got to over 100 levels with no end in sight. And since the music resets at the start of each level I got treated to the first 1.5 seconds of your music over and over and over again, which started to annoy me a couple dozen levels in.
Small things you could do to fix the game: make the enemies start in random locations, rather than always at the center (just make sure they don't spawn on the player!). Make the music keep playing across levels, instead of restarting. Make the goal to collect cookies, rather than reach further levels. Make each consecutive level harder - faster enemies, more enemies, more cookies.
I don't think this is a bad game in design or in execution, but it's horribly broken right now, and the optimal strategy makes for really bad gameplay.
But our game is better)))
It would be amazing if you could rate the game on itch.io :)
This is a quite hardcore game. Those are not my kind of games, tbh... but, even so, I played it for quite a long time.
My major observation has to do with audio. I like where you aimed for with the style, but I'd recommend to have the music looping "independently". That way, it wouldn't restart every time the player dies and the "scene" loads again.
Great entry!