Ludum Dare #42compo
The crushing room
Comments2

Lumos26 Aug 2018, 12:35
Simplistic and intuitive idea, most likely not particularly original. Vertical movement in particular seemed to have some issues registering input, and the lack of diagonal movement was a thorn in the side. The impossible "ending" room also wasn't the best.
Not bad, but unfortunately nothing special. Making everything sleeker and introducing more mechanics could make this an interesting game indeed.
Not bad, but unfortunately nothing special. Making everything sleeker and introducing more mechanics could make this an interesting game indeed.

* smoother movement controls, the current version doesn't do well with switching directions
* understanding what's going on in the final room with the spiral