The cutest garden

by quorusa
Overall★★★★★★★★★★2.46
Fun★★★★★★★★★★2.00
Innovation★★★★★★★★★★2.13
Theme★★★★★★★★★★2.73
Graphics★★★★★★★★★★2.62
Audio★★★★★★★★★★2.56
Humor★★★★★★★★★★2.21
Mood★★★★★★★★★★2.31
First Ludum Dare for me. At this occasion I learned from Monogame (even there is a lot of things that I don't understand for the moment).

flower.png

I used these tools :
- Inkscape for characters/background
- Audacity and Bosca Ceoil for sounds
- Monogame
- A lot of documentations ! :)

Context of the game :
You're a gardener of the cutest magic garden. Flowers are very big, but weeds too...
The owner is left for one week and want keep his garden with just flowers.
But when the owner left, a gang of weeds come and want conquer the garden and flowers !
You're here to snatch these weeds.

One day equals 60 seconds, if at the end of the day it stay weeds, you running out of space.

Edit : If you couldn't see the source code on BitBucket, it's on the Google Drive.

Updates :
- Return to day 1 and number of weeds corrected - 2018-08-21

screenshot

Comments33

Ghen
Ghen12 Aug 2018, 23:39
i say a solid first entry, control feels ok, graphic also clean and consistent, gameplay could have more variation, but overall well done !
Quorusaauthor12 Aug 2018, 23:43
@ghen Yeah. I'm agree. :)
But the positive side, it's there is place for improvement !

Thanks for feedback.
Omniorcus
Omniorcus13 Aug 2018, 00:48
A nice little entry. A bit slow paced, but nice. The artwork is adorable, and the audio work matches the overall feel. You can be proud of this first entry.
alexkarate
alexkarate13 Aug 2018, 10:41
I didn't really like this game. For the first entry it's servisable but it could be a lot better. Still, good job.
Quorusaauthor13 Aug 2018, 10:46
@omniorcus Thank you for your feedback. Yeah. I'm proud of this little game.
For the slow placed, an improvement in the future is to spawn object to be more fast or more low.
Quorusaauthor13 Aug 2018, 10:52
@alexkarate The goal of this little game was to learn, I'm agree it could be better.
Thank you for your feedback. :)
alexkarate
alexkarate13 Aug 2018, 11:16
@quorusa I would recommend adding something to be a danger for the player. Nothing serious, just something for the player to be kept motivated to keep moving. Maybe a timer or a thing that eats your plants if it stays too long alive.
Stefan Jovanovic
Stefan Jovanovic13 Aug 2018, 16:13
Good entry for your first ludum dare. Are you going to keep working on it?
Quorusaauthor13 Aug 2018, 16:39
@alexkarate Yes. It's a good idea. I thought about a lot of improvement but not about danger. I thought for example at third day, weeds move. But just that. And if weeds move they can eat flowers to use your idea.

Thank you for the idea.
Quorusaauthor13 Aug 2018, 16:40
@stefan-jovanovic Thank you. Yeah. I want keep this idea and improve this. That's why I take all feedback and ideas. :)
SvartTand13 Aug 2018, 16:51
Nice game for a first time!
The sound effects were quite nice which worked well with the art.
All in all a nice little game!
Quorusaauthor13 Aug 2018, 23:18
@svarttand Thank you !
I must say that I'm proud of my little "Good job" at the seventh day and the "Oh no no no no" when it's game over. Ahah ! :D
Quorusaauthor14 Aug 2018, 10:43
@hakro The link you proposed gives an error.

So I put the source code in the Google Drive with the executable file.
Thank you for your warning.

Yes, it needs more work. :)

Thank you !

(What was your error ? When I'm log out I can access to Bitbucket, but the error is because there is nno readme.txt. But when I click on Source I can see the files and the code)
Jared York
Jared York15 Aug 2018, 02:00
Good job on your first LD! This is my first as well. Also, good for you for learning MonoGame! It's my second favorite framework besides using Phaser 3 now. I'm sure you'll be able to use the knowledge you acquired to build something great!
AwiX
AwiX15 Aug 2018, 06:07
Good Gaming Idea, Music needs to be improved Graphics good
Quorusaauthor15 Aug 2018, 10:44
@jared-york Thank you ! Phaser 3 is for HTML 5 if I understand. It's seem good. Maybe I'll try this framework. :) Thank you.
Quorusaauthor15 Aug 2018, 10:49
@awix Thank you for your feedback. Yes, I want to improve that too. :)
posho
posho16 Aug 2018, 02:10
Hey! Congrats on your first Ludum Dare. If you keep on participating you'll notice how much you'll improve.

Great first entry. The game is a little bit basic but I liked the idea in relation to the jam's theme. The artwork is pretty neat as well!

Great job.

Here's a little something:
G4MR16 Aug 2018, 02:28
Grats on your first ludum dare, keep at it.

Only complaint is how slow the movement felt. Also the music was a bit repetitive, but again congrats on the jam you nailed the theme.
Quorusaauthor16 Aug 2018, 12:11
@posho Thank you !
yes, I want participate next LD. :)

I wanted basic game to have the opportunity to improve it. :)

Ahah ! Thank you for your picture ! Very fun !
Quorusaauthor16 Aug 2018, 12:14
@g4mr Thank you !

For the movement a possible improvement is to spawn object which help to go faster or lower. It's noted !

Yeah, I note for the music too. I'm agree with you.

Thank you. :)
incobalt
incobalt16 Aug 2018, 22:44
This is a solid first entry, especially for using monogame and not an editor! Take a moment to write down what you'd do differently next time, so you can start to make good Dare habits :) Don't let any of this discourage you, but here are some things I noticed: The weeds can sometimes spawn on top of flowers. I don't know if this was intentional, or not, but it looked a little strange. Also, when the game resets, I don't think the day counter is reset at the same time. When I looped from the end of the game to the beginning, the day 1 field had a lot of weeds, as though it were still the last day. I also think there's something off with the hitboxes or hit detection. I could only collide with the weeds at their top and bottom borders, and only with my top and bottom borders. I eventually got the hang of it, but it seemed wrong. The art was very cute and the sounds were good (though some variation in the picking noise would be nice). The music was pretty repetitive, but I think you know that.
Quorusaauthor20 Aug 2018, 20:54
@incobalt Thank you.
I want to learn how it works. It's a great idea to have good habits. :)
No, it's not intentional that weeds spawn on top of flowers. Oh... I didn't know that, thank you. For the hit detection I knew that there are just top and bottom which are detected. But it's not intentional, and this is on my list to correct this. Yes, I know music is repetitive, but it's good to have confirmation.
It's a good idea to have some variations of noise.
Thank you for your feedback. I really like that.
chadrbanks21 Aug 2018, 00:31
Tried to rate, but no Mac or HTML version.
rjhelms21 Aug 2018, 02:55
Good work for your first game! You've been given a lot of good feedback already. One thing to add is that some animation would go a long way - mostly for the player, but also things like the plants swaying back and forth, or the weeds crumpling instead of just disappearing.

Keep at it, hope to see what you come up with in the next Ludum Dare!
Quorusaauthor21 Aug 2018, 14:52
@chadrbanks No, I wanted to make it simple. But I'll inform me for the next time. :)
Quorusaauthor21 Aug 2018, 14:55
@rjhelms Thank you. Yes, it's a good idea. I wanted to check that for this game but it would have taken a lot of time. It's something to add for the improvements ! Thank you for your feedback ! :D
cppchriscpp
cppchriscpp25 Aug 2018, 19:56
Not bad for a first entry! Nothing to really add that hasn't been said already - movement felt a little slow, a little animation could be really cool next time, etc. I did also like what you did with the theme.

It seems like you have some good ideas on what you'd improve next time (or if you keep going with this) - that's awesome. In my case, taking the time to think about things like this helped me a lot over my entries. (One other tip: playing with the tools you use to make the game in the weeks leading up to the competition helps more than you'd think) I think that is going to help you a lot; so keep it up! :)

I suspect if you do another one of these at some point, you will be surprised how much more you are able to do in the time given. Thanks for a fun entry.
cppchriscpp
cppchriscpp25 Aug 2018, 19:56
Not bad for a first entry! Nothing to really add that hasn't been said already - movement felt a little slow, a little animation could be really cool next time, etc. I did also like what you did with the theme.

It seems like you have some good ideas on what you'd improve next time (or if you keep going with this) - that's awesome. In my case, taking the time to think about things like this helped me a lot over my entries. (One other tip: playing with the tools you use to make the game in the weeks leading up to the competition helps more than you'd think) I think that is going to help you a lot; so keep it up! :)

I suspect if you do another one of these at some point, you will be surprised how much more you are able to do in the time given. Thanks for a fun entry.
Quorusaauthor30 Aug 2018, 01:48
@cppchriscpp

Thank you !
Yes, I have a lot of ideas to improve this little game.
And I have a clearer idea how to make futures games.

Yes, this time it was not prepared because I knew the last minute I can participate to this Ludum Dare. But for December, I practice my skills and organization of the code. :)

Thank you for your tips and feedback ! :)

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