The Family Business

Join the family business and help your dad run "Out of Space", a store for alien artifacts and merchandise.
How to play:
Move through the Labyrinth without touching the walls. Touch the artifact (the green circle at the end) to advance to the next level.
Controls:
Space to advance cutscenes.
Mouse to navigate the labyrinth.
We had planned a lot more, but in the end only I could invest time in programming (and everything else except for brainstorming the idea). So we ended up with a lot less than we wanted. No real traps, sadly.
We hope you enjoy it anyway.
Team:
Johannes Alef (Programming, "Art", mostly everything ;) )
Rebecca Schieren (help with brainstorming the idea and help with music selection)
Technology:
Unity (Wow, shortest list ever.)
Music:
Desert of Lost Souls Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Captain Scurvy Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Broken Reality Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Club Driver Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Future Gladiator Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Blown Away Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Ouroboros Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
(Not sure, if I could aggregate these, so I will put them here like that.)

Tools: Unity



Comments16
Adding a way for the player to accelerate might be interesting for the challenge.
Good job!
I think there's a bug in level 2? It finished without collecting a green ball. Other than that a good game.
The last level was a bit... strange as the dot wasn't held to the cursor. Especially if it grazed the wall it could jump a whole inch off coursor for a couple seconds making it nigh impossible to control. And I doubt this is a feature. Looks more like a bug.
But the story is hilarious. :smile:
However, The character could have used some lerp motion or something. As it twitch around so much on my screen a good deal. This was painful to look at and took away from the nice levels.
Over all good game, little work with graphics and it would make for a great cellphone game.