
The Family Business
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Join the family business and help your dad run "Out of Space", a store for alien artifacts and merchandise.
How to play:
Move through the Labyrinth without touching the walls. Touch the artifact (the green circle at the end) to advance to the next level.
Controls:
Space to advance cutscenes.
Mouse to navigate the labyrinth.
We had planned a lot more, but in the end only I could invest time in programming (and everything else except for brainstorming the idea). So we ended up with a lot less than we wanted. No real traps, sadly.
We hope you enjoy it anyway.
Team:
Johannes Alef (Programming, "Art", mostly everything ;) )
Rebecca Schieren (help with brainstorming the idea and help with music selection)
Technology:
Unity (Wow, shortest list ever.)
Music:
Desert of Lost Souls Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Captain Scurvy Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Broken Reality Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Club Driver Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Future Gladiator Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Blown Away Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Ouroboros Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
(Not sure, if I could aggregate these, so I will put them here like that.)
How to play:
Move through the Labyrinth without touching the walls. Touch the artifact (the green circle at the end) to advance to the next level.
Controls:
Space to advance cutscenes.
Mouse to navigate the labyrinth.
We had planned a lot more, but in the end only I could invest time in programming (and everything else except for brainstorming the idea). So we ended up with a lot less than we wanted. No real traps, sadly.
We hope you enjoy it anyway.
Team:
Johannes Alef (Programming, "Art", mostly everything ;) )
Rebecca Schieren (help with brainstorming the idea and help with music selection)
Technology:
Unity (Wow, shortest list ever.)
Music:
Desert of Lost Souls Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Captain Scurvy Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Broken Reality Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Club Driver Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Future Gladiator Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Blown Away Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Ouroboros Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
(Not sure, if I could aggregate these, so I will put them here like that.)