You are a robot that wakes up in a cave. You quickly discover that your movement module is bugged and due to that you are slowly leaking memory. The goal is to stop the memory leak before you run out of memory space and die. There are different upgrades that can be found throughout the cave system. Some upgrades will also limit your maximum memory so you will have to choose between them. Ancient technology containing potentially harmful viruses and other dangers are also present. Terminals can be found in the cave that reveal useful information.
Legends tell that there is a way to stop the leaks somewhere at the top of the cave only reachable to those with good jumping upgrades.
Controls: Left/Right arrow keys - move Up / Space - jump hold Down arrow - dance(unintended bug that is now a feature) Z and X - interact
Heavily inspired by Broken Cave Robot.
CHANGELOG:
v1.0.0: * Initial release
v1.1.0: * First web build * Light shape around player is no longer dependent on aspect ratio (always a circle now) * Fixed terminal text being closed automatically and immediately when interacted with * Fixed main menu background not covering the whole screen
v1.1.1: * Added version number to main menu * Added icon to .exe file
v1.2.0: * Fixed dying multiple times after the initial death being possible
v1.2.1: * Fixed end toilet being the wrong color and thus blending with the background
v1.3.0: * Fixed the death dialogue being unskippable
The goal of the game was a little hard to grasp at the beginning. The little tool tips that would occasionally show up helped a lot. I actually really wanted to finish this game because of the death sequence. But it was unfortunately just a little too hard for me. I just kept dying to stuff that I didn't know was there, like running into the slug, running into spikes, falling on spikes, etc. The music and the writing created a great atmosphere though. Well done!
@michael-wingfield I agree with you that the game is too hard or even unfair at times (you don't know where you will land after jumping). I planned to add some torches or candles throughout the level so the player could get a sense where it is safe but sadly I couldn't get the shader for additional lights to work :(. And then the day after the deadline I stumbled upon an article that explained the very thing I was trying to make... but adding this now wouldn't be right by the rules.
Maybe I should just put up a video for players who can't reach the ending? Or maybe I should leave the ending as a bonus for players who successfully complete it?
Not realy sure what the goal of the game was and unfortunately it crashed when pushing z in a console not really sure what happened there. For the rest what i could see the art looks cool
@shp Near the deadline I also thought that the death dialogue was too long but I didn't get around to making it skippable. Do you think I could add it now?
@coomzy Thanks for the feedback! The point of the game was to find a way to stop the memory from slowly running out. It can be accomplished by doing a hard jump near the top-left of the map.
Also it isn't too hard for me to release links for every hotfix because I have to update the link anyway :D
@siimer THat is the thing not really sure i pressed z and moved my mouse around had it 2 times. Tried to repoduce it now to give you a better description and now of course it does not happen anymore so just leave it at pebkac.
I love the looks and the sound and the overall mood. But I agree that the restarting should be faster and the game needs a reset option. I got stuck in the right corner and couldn't get up again, neither could I die or restart the game anyhow.
Really cool concept. Would like to see something like this fully fleshed out. It could honestly be a roguelike metroidvania almost. You would have the whole get killed by anything in one hit thing, but also have a randomly generated map where you need certain upgrades to access certain areas.
@drevilbrain Thanks! I had some plans for generating random maps each run at the beginning but after some time of searching how to generate maps reliably that have all the rooms connected I decided that it would take too much time to implement.
Really nice atmosphere and cool shader effects. Audio was also quite neat and it didn't get annoying like in many other games. I think the main problem with this game is that it feels really unfair sometimes. It's a bit frustrating when I drop down a ledge and then suddenly I die because of some spikes I couldn't see before. The upgrade system seems interesting, but I never managed to run out of space :wink: Overall it's not bad for a compo entry. I really liked the atmosphere.
@blinkenlights Firstly I overlooked it too but there is web version: the one with "from v1.1.0 onwards". - My comment to this game: This is one of the best entries we played so far. There is great atmosphere, music is very good (did you composed this during 48 hours?) and good story. Good job! ;-)
@paveldlouhy , Thanks for the feedback. To answer your question: I did compose this during the 48 hours (actually during the last 2 hours before the deadline :D).
There's a very good atmosphere in this game. Getting killed by touching any enemies is very annoying because it's hard to see around you. Interesting game.
I loved the music and over all feel of this game. managing your upgrades is a fun mechanic. I think the visual effect is fun and adds to the challenge, even though it does make it too easy to die. I think it could be balanced better if you had more health, so you dont die right away so you can better learn from your mistakes.
Interesting concept, I enjoyed it. Although i died a lot and having to restart from the beginning was kind of annoying. I also really enjoyed the music!
Comments26
Maybe I should just put up a video for players who can't reach the ending? Or maybe I should leave the ending as a bonus for players who successfully complete it?
Thanks for the feedback though.
I don't think you need to link every hotfix version in the description TBH just a Jam & Post Jam version.
Also it isn't too hard for me to release links for every hotfix because I have to update the link anyway :D
But I agree that the restarting should be faster and the game needs a reset option. I got stuck in the right corner and couldn't get up again, neither could I die or restart the game anyhow.
Audio was also quite neat and it didn't get annoying like in many other games.
I think the main problem with this game is that it feels really unfair sometimes. It's a bit frustrating when I drop down a ledge and then suddenly I die because of some spikes I couldn't see before.
The upgrade system seems interesting, but I never managed to run out of space :wink:
Overall it's not bad for a compo entry. I really liked the atmosphere.
All in all solid entry!