The legend of the looter and the incredible backpack that never runs out of spac

You're on a journey for giving items to the greatest mazes' shopkeepers in the lands of Hurama. Use your mechanic-hook-arm and your unlimited-space-backpack to plunder mazes in search for special items.

How to play
- Use W, A, S, D to move the player character.- Use the mouse to aim.
- Click to shot your mechanic-hook-arm and grab objects to put them in your unlimited backpack (it is made of the same materials of Hermione's purple beaded handbag).
- Right click to throw items in your backpack (use them to hit the skeletons that want their things back, or stun them and put them also in your inventory).
Credits
- Giovanny Beltrán (@agar3s) - Code & Game Design- Juan Garcia (@QuietGecko) - Audio (Music & SFX)
- Lorena Marquez (@prinfrexita) - Art
- Mateo 'Carenalga' Robayo (@mapedorr) - Art, Code & Game Design
Genres: adventure
Comments55
Supernapie18 Aug 2018, 11:56
I love that you can use both the fetching and throwing of items at the same time. Minor point is there doesn't seem to be a way to replenish health. The quest items were also a little to hard to find. Running out of time was not fun and maybe there is no need to run out of time, if the fights are challenging enough. But the graphics and sound were polished very well and the controls for the movement and attacks feel very natural. Some good team work here!
ohmmus20 Aug 2018, 03:06
Props for using Phaser! I liked the room transitions and the eventual surprise I get if there's skeletons in the next room. Are the skeletons destructible? I thought they would be judging from the game's description above, but I seemed to have thrown most of my stuff at those guys and they just flash red for a little bit then fade back to white. I might have missed it in the tutorial/instructions, I'll check again.


mapedorr20 Aug 2018, 03:26
@supernapie You could be right about the timer, so we'll try it. It is good to know you liked the core mechanic of the game and that you think it is challenging. As a team, this is our first game, and comments like yours, encourage us to continue working together.


Tiberiusuciu20 Aug 2018, 05:25
Wow the art is sooooo good :o very well done! And the little details to the sound effects are also very well thought out. Good job!

tinykidtoo20 Aug 2018, 05:27
I really liked the amazing art and music. Really fitting for a fun dungeon crawler like this. I didn't find much of a use for throwing things at the skeletons since they could not die. I was also was unable to put them in my backpack as you suggested. I also wished that there was a notification each time you picked up a quest piece. This would let me focus on the skeletons and exploration over the inventory.
PNghasemi20 Aug 2018, 11:21
I wonder why the rate of this game is so low! It's well polished and quite fun. I think you should be making a full game out of it and it would feel better to play on mobile devices.

mapedorr20 Aug 2018, 16:47
@tiberiusuciu Thanks for the flattering words.

AwesomeAlliterationAlliance20 Aug 2018, 21:22
That was really great! Nice idea to subvert the theme a little. ^^
The mood and the overall feel of the game are pretty neat!
very polished game for 72 hours.
Definetly one of the best i've seen so far in this Ludum Dare!
The mood and the overall feel of the game are pretty neat!
very polished game for 72 hours.
Definetly one of the best i've seen so far in this Ludum Dare!

Drums20 Aug 2018, 21:28
I loved how just about every part of this game was random. It felt very smooth and looked great. I sadly couldn't find everything after several attempts. Not sure if I just sucked or it's difficult from the start. I loved the skeletons and wanted to see more creepy monsters! Nice job all around.

mapedorr20 Aug 2018, 21:29
@tinykidtoo Thanks for the kind words. What you mentioned about the skeletons seems like a bug, they should go into the backpack if they are stunned. Giving players feedback when they found a quest item is a good idea, we'll try it.

mapedorr20 Aug 2018, 21:33
@pnghasemi Who knows, life is hard, I guess. We're planning to continue working on it for a couple of weeks, so stay tuned in any of the pages where it was published to get notified.

Stefan Jovanovic20 Aug 2018, 21:37
Nice game that really fits the theme well! This is the first game on the jam that I saw is using Phaser engine, and I'm really glad that someone built their game in it, even though I am Unity user myself.
Keep up the good work! :smiley:
Keep up the good work! :smiley:

agar3s20 Aug 2018, 21:46
Thanks @stefan-jovanovic! We took a lot of time thinking about how to implement the theme, at the end we found funny to do in the opposite way.
Also, We are building a boilerplate for phaser3 to speed up our new games: https://github.com/agar3s/phaser3-jam-boilerplate/
Also, We are building a boilerplate for phaser3 to speed up our new games: https://github.com/agar3s/phaser3-jam-boilerplate/
Shakedimus20 Aug 2018, 22:11
I liked the game play and it felt satisfying using the grapling hook. I do think it will get boring after some time but it's a nice idea and game overall. Graphics and music were also very good in setting the mood.
Purrfexionator20 Aug 2018, 23:09
An awesome game, despite being quite difficult. I did wish there was some way to permanently kill enemies, and instead just have more enemies spawn as time goes on. Also, I wish there were some visual indication of if an object is cursed, normal, or magic, rather than having to look at the inventory. I'm also not a fan of having to look at the inventory to know what I need. Despite all of that, this is still a really solid and enjoyable game.

Lost Dutchman Software21 Aug 2018, 02:16
Its a great take on the theme and the graphics are fantastic!

RenD21 Aug 2018, 07:46
Really good art and animations. It's also impressive to have made a procedural dungeon in such short time. I think the base idea is really interesting but I didn't understand how to hit or kill the enemies. Some objects thrown at them seem to stun them, others didn't seem to have any effect. Maybe it was intended but it confused me a bit. Also, I guess the hook could be more interesting if it had more use (interactions on the level or on the enemies) because the game could be as fun without it right now, just passing on objects to collect them. But anyway, I enjoyed my playthrough and I think it's a good basis to build on it, congrats!

Nam Nguyen21 Aug 2018, 08:22
Whow very innovative! I love the hook mechanic and the fact that you can put anything in your inventory. The quest system is really nice too. This seems like a complete game that can be released already. Great work!!
PS Found a bug that the skeleton still follows me when it's stunned, I think its a known bug to you guys, probably just a quick fix would do.
PS Found a bug that the skeleton still follows me when it's stunned, I think its a known bug to you guys, probably just a quick fix would do.
Kubenexion21 Aug 2018, 11:38
Great game with really interesting hook'n shoot mechanic!
Fun to play, good job!
Fun to play, good job!

Matoux4221 Aug 2018, 11:57
Very cool, but too hard for me :sweat_smile:
BarkerGames22 Aug 2018, 01:05
I love the pixel art, nice work!


mapedorr22 Aug 2018, 04:38
@stefan-jovanovic Yeah babeee! We're Phaser fans since version 2.x. And, of course, we're glad you liked how we used the theme.

mapedorr22 Aug 2018, 05:13
@shakedimus Thanks for your comment. We're working on making the game feel more like a rogue-like.

mapedorr22 Aug 2018, 05:33
@purrfexionator Thanks for your suggestions, we'll take them into account while keep working on the game.

mapedorr22 Aug 2018, 05:48
@lost-dutchman-software Thanks for the flattering words. We were worried about our take on the theme, and it is good to know that someone believes it is great.


mapedorr22 Aug 2018, 06:36
@nam-nguyen Thanks for your comment. We still have plans for the game, and we'll keep working on it for a couple of weeks. It is good to know you found that bug, we're going to work on it too.

Capitals22 Aug 2018, 10:50
Hey, this is probably one of the best games I've played so far, well done! Great music, good design, nice graphics! The only thing i can possibly say to improve this is that to allow the player to adjust the control scheme, as I was playing on a mac computer.

arctic_allosaurus22 Aug 2018, 16:22
Very impressive! Loved the art, design and humor on this one :D Also the undying skeletons were good choice, I found the game's difficulty level was just right. Good job!

Yami no tenshi 822 Aug 2018, 21:26
Amazing ida, I really liked to play it, really nice realization and the gameplay works really well ! It's quite addictive ! Congratulations ! :thumbsup:
My only complaint will be that it seems that there is no difficulty increase during the game, so it could have been never ending :sweat_smile:
My only complaint will be that it seems that there is no difficulty increase during the game, so it could have been never ending :sweat_smile:

mccarlp24 Aug 2018, 04:47
I had fun, but it is hard to find the three items

sidewalksleeper24 Aug 2018, 12:18
A very enjoyable game! It gets a little tiring listening to bones rattling all the time :P Nevertheless, I think this is one of the more interesting concepts I've seen so far.

Zahab_AQ24 Aug 2018, 12:54
This is really enjoyable. One of the most fun games that I played this jam. I loved the graphics and the gameplay was smooth and fun. It is kind of hard to find the items in time but I take it more as a challenging mechanic than a con in the game. Overall a solid game.

MZA24 Aug 2018, 14:48
I found myself being very engrossed in this game. It was a great game to play with fun mechanics. The only thing i noticed is that there was some repeptetive collision sounds when a skeleton walked towards a loot near a wall. This did not detract from the overall enjoyment of the game though.

danielblanco3d25 Aug 2018, 18:53
Excellent job! I love the graphic style, an amazing ludumdare game.


mapedorr26 Aug 2018, 22:03
@barkergames Thanks, we're glad you liked it.


mapedorr26 Aug 2018, 22:36
@arctic-allosaurus Thanks for your comment. We're glad you liked it.

mapedorr26 Aug 2018, 23:02
@yami-no-tenshi-8 Thanks. You're right about the difficulty. We'll work on that later because our idea is to create a rogue-like.

Rahim_Pxr27 Aug 2018, 00:34
Nice game, I hope to see more updates and improvments sooner.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42

Logicon21127 Aug 2018, 00:42
I enjoyed my time as a grapple man

mapedorr27 Aug 2018, 01:04
@sidewalksleeper Thanks for the kind words. We're working on some improvements (audio included), so your comment will help us.



mapedorr27 Aug 2018, 01:12
@danielblanco3d Thanks for the kind words.

mapedorr27 Aug 2018, 01:27
@rahim-pxr Thanks. We'll play it, and we also hope to have an update soon.
@logicon211 That's awesome. Thanks for playing and leaving your comment.
@logicon211 That's awesome. Thanks for playing and leaving your comment.
JesterSeraph27 Aug 2018, 01:43
This game was fabulous. Definitely a fun dungeon crawler with a theme I have never seen before. The introduction and tutorial to the game is really slick, the graphics are awesome, and the movement is very smooth.
Great work!
Great work!
j_vid29 Aug 2018, 15:10
This game is really well done and a lot of fun. Controls work really well. Great use of the theme, too.

Jonathan Lorenz4 Sep 2018, 12:20
I like the idea of crawling through a dongeon without having to kill anyone. It's a bit unexpected but it works!
The game could use a mini map and a signal telling the player that he has completed the item list. Good concept, needs more digging. Good work!
The game could use a mini map and a signal telling the player that he has completed the item list. Good concept, needs more digging. Good work!



Minor bugs:
- what does the compass/map icon do? The one below the backpack. I couldn't figure out how to use it.
- The grabby arm leaves a couple of teal pixels behind when it retracts
Despite this, I love the music, I love the concept, and I love what you've got so far!