The cubes behavior on the harder difficulty certainly made things more interesting, I like the way everything slowly drifted apart. My main criticism is that the spawn rate of the spheres pretty much requires that you look up at all times, making it difficult to keep an eye on the ground. Perhaps a game like this could benefit from an aerial camera rendering to a minimap so you can track your position. Cubes changing color as they get deeper could also communicate this information a bit better. Not bad for your first swing at it though, keep it up.
I didn't get used to a unique curve of the ball in beginning, but it prevented becoming too simple. When the ground began to collapse, I got confused, but it was beautiful and good as a effect. Good works! My score was 421 in hard mode.
Fit the theme well! It was interesting that the bullets you shot would curve around on the side. Also, you can shoot the ground to jump, and since there's no rate of fire, you can fly infinitely and gain points. I liked the shadows!
Comments8
The cubes behavior on the harder difficulty certainly made things more interesting, I like the way everything slowly drifted apart. My main criticism is that the spawn rate of the spheres pretty much requires that you look up at all times, making it difficult to keep an eye on the ground. Perhaps a game like this could benefit from an aerial camera rendering to a minimap so you can track your position. Cubes changing color as they get deeper could also communicate this information a bit better. Not bad for your first swing at it though, keep it up.
I like that there is no rate of fire limit!
I loved the effect of the ground collapsing!