The Sword in the Darkness

Overall★★★★★★★★★★2.45
Fun★★★★★★★★★★2.19
Innovation★★★★★★★★★★2.19
Theme★★★★★★★★★★2.71
Graphics★★★★★★★★★★2.40
Audio★★★★★★★★★★1.54
Humor★★★★★★★★★★1.54
Mood★★★★★★★★★★2.67

In 'The Sword in the Darkness', you must race to complete your quest and destroy the evil that rules the land. You start in a village surrounded by darkness. Slowly, the darkness creeps toward the center of the town. You will lose if either you die, or the light of the village dies. You will win if you defeat your enemy. Good luck...

P.S.

I apologize in advance for any bugs, I ran out of time and so features near the end of the game do not work.

screenshot

Comments15

ArtemFTW13 Aug 2018, 00:35
Mind compiling it into an exe file?
Stephen Coley
Stephen Coley13 Aug 2018, 01:16
Exploration was fun, although, I think that aspect could benefit by zooming the camera out some. I was able to find the sword and find and defeat the giant robed man. I couldn't figure out what to do after that though. I'm also not sure if there was anything I was supposed to be doing about the growing and shrinking darkness. Some polish and sound effects would take this game a long way. Good work, and keep at it!
Benjamin123author13 Aug 2018, 11:37
I couldn't get it to build for Windows or Linux, thank you for doing it.
TontonPizza
TontonPizza13 Aug 2018, 12:41
It sounds interesting but not very clear. I can use the sword only while walking ?
StateOff
StateOff13 Aug 2018, 23:33
First I though I am not the one ... could not find the sword. But then I tried giving fate a helping hand and I got it. Unfortunately it seemed I am not the one after all as I was not able to use it properly. Anyhow sad as this looked very promising. Felt a bit like Diablo1, so the mood was right.
Looking forward for your next entries. Don't give up.
Endurion
Endurion15 Aug 2018, 06:27
Ambitious big map :)
Which is also a problem, as I got lost during searching for the enemy. I found him and killed him, the darkness retreated but nothing happened then. Is that basically the end?

What you really need to add is some kind of mini map. Once you're out at the edge you have almost no idea where the village is.
Suchista
Suchista15 Aug 2018, 17:18
I think the text is too dark and too small, also maybe some hints would be a good idea :) The mood is good.
Raccoon_JS15 Aug 2018, 19:16
I didn't like the graphics and it is too dark that I can't read.
TJ10101021 Aug 2018, 22:33
I was able to find the enemy and kill him, but wasn't able to find the sword.
Sam Machell
Sam Machell21 Aug 2018, 23:20
i actually found the silence, minimal graphics, and claustrophobic camera zoom to be quite effective at creating a mood! i liked how worried and still it felt - the calm before the storm. but i had no idea what i was doing and couldn't find the sword unfortunately
Roman Petrov
Roman Petrov22 Aug 2018, 21:08
Does this game has only 2 quests to do: find the sword and kill the enemy? I think that's too simple. We need more quests! I didn't understand how darkness affected anything. The map is too big, you easily get lost.
Joror
Joror26 Aug 2018, 11:44
An interesting start to a small rpg game! Needs some extra work to spice it up a bit, sound would help a lot. :) (and perhaps auto-healing when you are within the light)

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