
The Unfortunate Story of Hans
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
You play as Hans, second in command of the gigabus SP4-C3, sailing for Sector 6UD-7H3M3. Unfortunately for you, the captain is not what you would consider as an agreeable person. Following an unfortunate incident, your ship crashes on an harsh planet. Armed with your only resource - space, it is up to you to take command and guide the survivors to safety.
The main focus of this game is in the story, some base management and your choices
Unfortunately, anything past Day 30 (including the ending events) are currently unimplemented. Please consider this game as an demo prototype. Also, there's a lack of save feature, but the whole demo can be played in under 30 minutes.
While making the game, we ran out of time, but hey, according to Einstein, space and time is intertwined. So in a way, we *ran out of space*...
Controls
Mouse
Keyboard (Optional)
Hotkeys
Q: Open/Close Journal
F: Toggle between Retro and Modern Fonts
For those who have difficulties reading the retro font, pressing F will toggle to a high-definition font, which is much clearer, has less of a 'retro' feel, but has a 'futuristic' look. ;)
```
Credits:
Amba - Programming, Story
Bloc97 - UI/Graphics Design, Programming, English Proofreading
Chloroplaste - Setting, Writing, Story
```
> Changelog:
> v0.01 - Initial Release
> v0.02 - Final LDJ42 Release, small bug fixes, added thank you message.
> v0.02_a - Hotfix for Linux users. Fixed sound engine error blocking the UI buttons. Now if there is an error playing sounds, the buttons will still work.
> v0.02_b - Hotfix for Linux users. Fixed sounds not playing on Linux with certain sound devices.
>
> v0.10 (Ongoing) - Fix graphical glitches, UI engine refactoring, performance improvements, fullscreen mode.
> v0.11 (Ongoing) - Fix build/debris bug, Logic engine refactoring, performance improvements, add tooltips.
For those who have difficulties reading the retro font, pressing F will toggle to a high-definition font, which is much clearer, has less of a 'retro' feel, but has a 'futuristic' look. ;)
Java JRE is required to run the game.
The main focus of this game is in the story, some base management and your choices
Unfortunately, anything past Day 30 (including the ending events) are currently unimplemented. Please consider this game as an demo prototype. Also, there's a lack of save feature, but the whole demo can be played in under 30 minutes.
While making the game, we ran out of time, but hey, according to Einstein, space and time is intertwined. So in a way, we *ran out of space*...
Controls
Mouse
Keyboard (Optional)
Hotkeys
Q: Open/Close Journal
F: Toggle between Retro and Modern Fonts
For those who have difficulties reading the retro font, pressing F will toggle to a high-definition font, which is much clearer, has less of a 'retro' feel, but has a 'futuristic' look. ;)
```
Credits:
Amba - Programming, Story
Bloc97 - UI/Graphics Design, Programming, English Proofreading
Chloroplaste - Setting, Writing, Story
```
> Changelog:
> v0.01 - Initial Release
> v0.02 - Final LDJ42 Release, small bug fixes, added thank you message.
> v0.02_a - Hotfix for Linux users. Fixed sound engine error blocking the UI buttons. Now if there is an error playing sounds, the buttons will still work.
> v0.02_b - Hotfix for Linux users. Fixed sounds not playing on Linux with certain sound devices.
>
> v0.10 (Ongoing) - Fix graphical glitches, UI engine refactoring, performance improvements, fullscreen mode.
> v0.11 (Ongoing) - Fix build/debris bug, Logic engine refactoring, performance improvements, add tooltips.
For those who have difficulties reading the retro font, pressing F will toggle to a high-definition font, which is much clearer, has less of a 'retro' feel, but has a 'futuristic' look. ;)
Java JRE is required to run the game.