Tile Titan Toppler is a game where you break your own play area to deal damage! Fight through a unique gauntlets of bosses with crazy bullet patterns, but for what!?
Oh damn. Thats a good game! I wish there were more bosses :o. At first I was like -ok, very forgiving hitboxes- but without that i would have died at the second phase :). Very nice unique mechanic, awesome art / effects and also spot on sound (really like the 'pling' when a bullet hits the shield). Good job!
At first I was starting to think the game was too easy, but it certainly ramps up! I'm glad it had a help screen but the way it was presented did mean everything I read immediately left my brain one pop-up later. That said, the icons were fairly clear in terms of what they did. I didn't realise till the second boss that the tiles being deleted actually blocked movement - it's a nice use of the theme.
I was however a little confused how the selecting mechanic worked. Sometimes I just couldn't select anything and I couldn't deduce if there was a range or a cooldown on selection as it seemed a little random. I think some sort of cooldown meter (maybe there was one and I'm just blind) would make when you can select cells more readable to the player - at first I thought it was just broken!
Audio and visuals were pretty awesome. I didn't fully understand the mechanic...although, that said, I was able to defeat at least one boss level. I think I wasn't sure how the select worked...sometimes I could select, other times not. It seems like there are a lot of mechanics involved which is cool but would be better to know at least what some of them are. For instance, it appeared when I had the shield, I couldn't do much else but move around, which really didn't matter, because I had the shield. :)
Very well polished game - it took a while to understand, but unique idea in the end. One annoyance I had were those text pop up things - they kind of tend to ruin immersion in-game. I understand that you guys didn't have time, but just a thought. Good work!
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PS. I think I caught the bug. In the third phase of the boss I selected one gray tile and couldn't either to select another or to launch it.
I was however a little confused how the selecting mechanic worked. Sometimes I just couldn't select anything and I couldn't deduce if there was a range or a cooldown on selection as it seemed a little random. I think some sort of cooldown meter (maybe there was one and I'm just blind) would make when you can select cells more readable to the player - at first I thought it was just broken!