I had the idea that basically, enemies destroy the scene as time passes. But I did not want to make it realtime, so then I went towards a puzzle-like solution. Turns out: creating puzzle games in just two days is hard.... but I enjoyed the process nonetheless. (You Control the ship with w-a-s-d)
Honestly really enjoyed the game! The gameplay provided real tension, was fun, and also required thinking. I got stuck on like the 4th level, but you should definitely expand on what you have, only thing I wasn't a fan of was the graphics, otherwise two thumbs up
@JustinSix Thank you! Well, that is #programmerArt for us, but yeah. The main problem is that I created the tiles with flux turned on, and by the time I realized that mistake, all colors were off, and I could only adjust, but not fix it properly :(
You did the most difficult part : find very interesting mechanics for a puzzle game. Each level comes with an all-new mechanic to play with. It may be cool if you continue to work on it and post it on web game portal (Kongregate, Newgrounds, ...). Congratulation for your entry !
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Congratulation for your entry !