Instructions: Defend the tower against hordes of enemies. Every time the tower takes damage, the stage becomes smaller! Keep going until the tower is destroyed.
Controls: Use WASD to move, Shift to run, Click/Space to Fire.
Its alright. Music for me was best aspect of the game. There are a few bugs such as some enemies not moving, and the theme seems out of place. The enemies look great anyway, and so does the character... Although we only get to see behind her. Great attempt nonetheless.
Very cool concept. Kind of like a 1 player Battle Royal thing. I do find the control a little awkward. I think its because of the perspective. If the camera was higher and tilted downwards (3/4 perspective), I think might fix it.
Camera angle makes it very difficult to see anything other than the character's back. Shooting is therefore an act of faith, more or less. The game doesn't seem to have a difficulty curve of any kind, so managing the tower when there is plenty of space at the beginning is far too easy in my opinion. I was never in trouble. The music loop is way to short. I didn't mind the riff, but it was played hundreds of times.
Music was pretty good. The same can't be said about the rest of the game. The camera angle was awkward, gameplay is janky. Graphics were mediocre. Great effort though; it's not easy pulling off a 3D game for a game jam.
Has been said already, but the camera angle is really bad for the gameplay. Nice walk animation, and fun overall idea. Also, the spiders blend in with the other obstacles a little bit.
Cool low poly style, to move the camera manually would be a more interesting or opt for a different view, we do not see before! There are bugs of collisions dut the area that is reduced, and it lacks feedback, the music is nice but a little repetitive, good interpretation of the theme!
The game was pretty cool! Love the style! The camera angle is quite the problem, as you can't really look ahead that well. Also the game over state isn't obvious (i clearly had some space left to walk around). Great work!
I think you did a great job on hitting the theme! However, as many mentioned before I also think with another camera angle this could be so much more fun. If I just were able to look over her shoulders to see where I am actually aiming at would make it a lot more enjoyable to play. I think it would have been nice to give some kind of feedback to the player when killing an enemy or when an enemy reaches the tower (like a sound or a little effect). Overall a cool idea that needed just some more tweaking to feel a little better.
Interesting use of theme, I like the character design but like other people have said, very poor choice of camera placement. Could definitely be polished into something decent
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