
Ludum Dare #42compo
Spacecraft OS 8
-Gather energy and restart the space station.
-As you get closer to the space station, the energy move to the space station .
-Depending on your memory space, choose to turn the ship's system on or off.
-The Info System will give you some information about the target.
-The Update System consumes the space station energy.
-Sorry, my English is poor. Thanks for playing.
-As you get closer to the space station, the energy move to the space station .
-Depending on your memory space, choose to turn the ship's system on or off.
-The Info System will give you some information about the target.
-The Update System consumes the space station energy.
-Sorry, my English is poor. Thanks for playing.
Comments25

Alisiena13 Aug 2018, 08:34
Please rate my game. I really loved yours : https://idevkidobc.itch.io/the-killer-blue-tiles
RilleP13 Aug 2018, 09:01
Very good concept, very innovative! It took me a while to figure out that you could buy upgrades, but when I did the game just got so much more fun!

Ghen13 Aug 2018, 09:02
this is suprisingly hard and complicated, yet also fun, i think its much better if the hotkey located with just number rather than letter, but honestly tho, i'm not really good at it, probably i suck at the micro manage the resources, absolutely well done !
Ajay.200213 Aug 2018, 09:23
Quite hard but really fun if im being honest! I will save so I can play later again :)

aviv87113 Aug 2018, 10:11
Great idea, very challenging - maybe you should make it a bit easier at the start, screen cut of at the bottom in small HD screen. Nice graphics. Great job!

ytaha13 Aug 2018, 10:17
Amazing game, amazing idea. Just needs a bit more polish. Also the game is not going full screen and its bottom parts are going out of screen. My screen is 16:9 (1366x768)

mrjorts13 Aug 2018, 12:00
This is a great idea. I love how you really have to plan your use of the systems very carefully. I agree with others that it is very hard, though.
GRsni13 Aug 2018, 12:55
It takes a while to learn the controls, but once you get some practice, it's fun to play. I love the micromanaging aspect of the game, takes it to a whole new level over the top down space shooter. The mechanics don't feel gimmicky at all, but I think the game could've implemented the jam theme in a more complete way. Also you can work around the memory limit by constantly switching on and off the on system.
The graphics are good enough, a bit rough at some places, but what can you do, we only have so much time to work on the game.
Overall, it's a really difficult and engaging game, but with a bit more polish, it can become something great. Good job!
The graphics are good enough, a bit rough at some places, but what can you do, we only have so much time to work on the game.
Overall, it's a really difficult and engaging game, but with a bit more polish, it can become something great. Good job!

alexkarate13 Aug 2018, 14:04
This is a really good game! After a few tries I got the hang of it and trying to balance everything while you are being shot at is really fun!
Dsthedragon13 Aug 2018, 14:05
it was really fun and hard game took a will to get used the management system at the start kept dieing with out knowing what was going on

angelofdeath100013 Aug 2018, 14:05
Controls are a little difficult to master, just when I was starting to get the hang of them, I giant alien attack me. I like the concept tho.
Ittinop14 Aug 2018, 05:17
I love how you combine FTL-style management with the freedom of being able to control the ship!
I kind of wish the management aspect is more flesh out while toning down the hotkey-switching reflex required go properly play the game.
I kind of wish the management aspect is more flesh out while toning down the hotkey-switching reflex required go properly play the game.

kostak14 Aug 2018, 09:20
Spacecraft OS 8 looks pretty nice.
“Systems powering” resembles the same mechanics in FTL , but the need to switch “on the fly” makes it crucially harder – so while playing it makes you think that you need a couple of additional fingers.
I think the interface may be improved:
1) Prices in energy units (how much it costs to switch on some function in energy-lines)
2) Let player to press buttons with mouse, so you don't have to do everything with keyboard.
Enemies are disappointing a bit : they are pretty primitive and the only thing about complexity of killing them – is to press correct buttons promptly. So if problems with the interface will be fixed – enemies will become whipping boys.
“Systems powering” resembles the same mechanics in FTL , but the need to switch “on the fly” makes it crucially harder – so while playing it makes you think that you need a couple of additional fingers.
I think the interface may be improved:
1) Prices in energy units (how much it costs to switch on some function in energy-lines)
2) Let player to press buttons with mouse, so you don't have to do everything with keyboard.
Enemies are disappointing a bit : they are pretty primitive and the only thing about complexity of killing them – is to press correct buttons promptly. So if problems with the interface will be fixed – enemies will become whipping boys.

Fenderbate14 Aug 2018, 13:46
It was really cool I enjoyed it a lot :D
I only needed the engine, rotating and shooting system to complete it though (and sometimes the info system, if I was curious how much health does the boss have left) It's nice having all these options but you don't really need them :P
I only needed the engine, rotating and shooting system to complete it though (and sometimes the info system, if I was curious how much health does the boss have left) It's nice having all these options but you don't really need them :P

James Shipp14 Aug 2018, 15:21
This is super in-depth! It took me a couple deaths to get the hang of things, and realizing when to use what combination of things (like rotating and shooting at the same time) I dig this quite a bit
jharler14 Aug 2018, 20:22
I wanted to slap the smug look off that alien face after he killed me, haha. Memorable game, though a bit overwhelming at first with all the options. I wasn't sure what to do. I like the visuals and the flying mechanic seemed really smooth. Overall, nice game!

Haustgeirr15 Aug 2018, 15:56
@jharler 'Smug look' sums it up perfectly - watching them smash my ship while I keep starting up the Guide System in panic! Really novel idea, I enjoyed it!

Whismirk16 Aug 2018, 22:06
It really is an interesting game ! The memory management part reminds me a lot of Faster Than Light. But the difficulty curve should be reversed : the game should be easy at first and then progressively become harder, not the other way around :p ! I would suggest that you add more base energy and weaker enemies at the beginning to let the players get comfortable with the controls.
Anyway, great work !
Anyway, great work !
shimage217 Aug 2018, 08:05
I like this game concept very much. In beginning, there is difficulty approachable, but I enjoyed manipulating the ship more and more. Controling many keys feels reality of a space ship. I cannot clear the game after all, but this game has a charm that continue to playing long. Sorry if my English is not good :) Nice works!
Antonin18 Aug 2018, 08:46
Very good concept, great ideas. I had to play around a bit to understand how every part works but then it really makes sense!
negativegeforce18 Aug 2018, 21:44
Cool concept. I like how doing anything in the game takes up space, haha. This game is ridiculous and difficult but that adds to the fun of it. I can't say anything bad about it. Overall great execution on the concept.
Eric Kulbiej25 Aug 2018, 17:45
Great art style and sound. Good job. I like the mechanics as well. Keep it up!
Please do check my game maybe you’ll like it and leave some feedback.
Please do check my game maybe you’ll like it and leave some feedback.

ManTou26 Aug 2018, 01:57
@eric-kulbiej Thank you! I will play your game.








I was slowly approaching enemies and shooting them from a safe distance. Just when I managed to collect a few energy pods the station was attacked and destroyed :)
Make it a bit easier for starters and also, sounds! Could get quite a interesting game.