Overworked. Understaffed. And now the conveyer's gone haywire, too. What do you do to keep the order in the warehouse? Make use of those karate skills you've been practicing in the shower, of course! Jump, dash, and kick parcels into place before the warehouse closes!
Controls:
Move: WASD Look: Mouse Jump: space Dash (While in air): e Stomp (While in air): left control Kick (Towards look direction): Left mouse button
Thought it was pretty cool - music was awesome and the graphic style was a highlight for me. Gameplay was fun for one playthrough but felt it didn't have enough depth for me to want to play more than once (maybe I missed some advanced strategies though with the dash and stomp). Still, the style and concept feels like it could be developed into a pretty fun and cool looking game!
Cool game. The concept is really cool, and the parcels do sometimes fall neatly into the shelves, I like it.
The graphics are also good, kinda funny/cartoonish, fits well the style of the game. Given the arena, the music fits too.
It does get frustrating when the walls are too high, but I guess that is the idea. I also didn't find any use for the dash (it's not really faster than walking I think), it would be cool if it did something to the parcels too.
I feel like you had something in mind that you did not have time to develop much. I'm sure there is something to do with these gameplay elements and objectives ! Good job finishing the game
@thomas-olsson Thanks, and indeed! We had plans for more package types, like exploding/time limited ones, and more focus on the vertical gameplay (thus dash mechanic), allowing player walljump between shelves and packages. However, due to time limit we had to stick to the minimal viable product, maybe it's something for later :)
I actually love this, good concept but excellent execution. Really fun and entertaining theme. Would love to see your other ideas implemented in a later version.
This game is a ton of fun despite how minimal it is in terms of gameplay. I really enjoyed playing through it, there is a primal satisfaction in kickng stuff away (which is why we probably got soccer in the first place, haha). The tune really sets a frantic mood. Overall, great job!
That was fun! I've done 21 on my first run, and then discovered that you can aim upto kick the packages higher and oh boy, did that improved my performance hahahaha 44 was my record. Good job! Congratulations! :D
This was fun! I expected it to be fun from the screenshots and awful name and you guys didn't disappoint. The camera got a bit iffy when the fence was high and you needed to look up but other than that I had fun with this. Nice work!
I'm not sure why you decided the game needed a cage to come up over time. I think it would have been more interesting if the shelves would fill up and then maybe start to tip over from the weight or something. Because of the cage, I felt like my only option was aiming as high as possible, which made me stare at my character's low poly bottom and not be capable of seeing where I was going.
@mike-inprinciple Thanks for the feedback! You certainly have a point. We went with the cage as we needed an additional variable for more varying challenge, otherwise people would just play until shelves filled up, all getting roughly same score as all had same amount of space to play with.
There's of course other, maybe even better, ways to implement this element, such as different kinds of packages, worth different kinds of points, or tipping over when aimed badly, but due to the limited amount of time, we went with the cage.
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The graphics are also good, kinda funny/cartoonish, fits well the style of the game. Given the arena, the music fits too.
It does get frustrating when the walls are too high, but I guess that is the idea. I also didn't find any use for the dash (it's not really faster than walking I think), it would be cool if it did something to the parcels too.
There's of course other, maybe even better, ways to implement this element, such as different kinds of packages, worth different kinds of points, or tipping over when aimed badly, but due to the limited amount of time, we went with the cage.