
Warehouse Mayhem
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A (theoretically endless) survival against blocks falling from the sky in a warehouse that keep on restricting your movement, forcing you to find ways to get rid of them. The goal of the game is to survive for as long as possible and dodge/destroy incoming blocks.
Controls:
Use WASD or ARROW KEYS to move
C, J, Space - Jump
X, K - Push a block
Z, L - Use Item
ESC - Pause
Gameplay
You can break blocks by forming a full line at the bottom of the play area or by jumping into them while they fall.
If you destroy a block with a question mark using these methods, it will reward you with a power-up.
You'll lose a life point if the block falls onto you while on the ground.
Game Over
The game is over as soon as blocks tower up above the white line or you lose all 3 lifes. Try to survive as long as you can!
Features:
- Retro-styled gameplay
- Fully randomised gameplay
- Increasing difficulty
- Power-ups and modifiers (both positive and negative)
- A whopping 11 second long, looped soundtrack (result of a maiden voyage into 8bit music software)
Authors:
TouchMe - *Game Design, Art, Music*
RahmKota3 - *Game Design, Programming, Music*
Software used: Unity, Adobe Photoshop CC 2018, Aseprite, LMMS
Controls:
Use WASD or ARROW KEYS to move
C, J, Space - Jump
X, K - Push a block
Z, L - Use Item
ESC - Pause
Gameplay
You can break blocks by forming a full line at the bottom of the play area or by jumping into them while they fall.
If you destroy a block with a question mark using these methods, it will reward you with a power-up.
You'll lose a life point if the block falls onto you while on the ground.
Game Over
The game is over as soon as blocks tower up above the white line or you lose all 3 lifes. Try to survive as long as you can!
Features:
- Retro-styled gameplay
- Fully randomised gameplay
- Increasing difficulty
- Power-ups and modifiers (both positive and negative)
- A whopping 11 second long, looped soundtrack (result of a maiden voyage into 8bit music software)
Authors:
TouchMe - *Game Design, Art, Music*
RahmKota3 - *Game Design, Programming, Music*
Software used: Unity, Adobe Photoshop CC 2018, Aseprite, LMMS