
WASH UR BALLZ
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Controls:
WSDA for movement
Mouse for Camera
Spacebar for Jump
GOAL:
Keep the field under 95% painted for as long as you can
-> Jumping and landing without immediately rejumping will have an increased area of painted be cleaned
-> Jumping directly ontop of an enemy roller and then landing will SUPER boost your cleaned area when you land. The more times you land or hope on an enemy before you touch ground will increase this. Will max out when it will whipe the whole arena and auto trigger.
-> Yellow ( active cleaning mode )
-> Blue ( you are stunned )
-> White ( you are immune to stun )
Active field painted % is in upper right
Time passed upper left
-------------------------
Suggested strategies, move around constantly and weave through areas to keep a constant removal, use jump to scan and find areas with less enemy rollers to land and clean. Don't try too hard to jump off of enemies head, if you fail you will stun yourself.
Use the arena rebound wall to help boost you around.
-------------------------
RETROSPECTIVE:
I know this will not be the "prettiest game" nor will it be the most "put together game" but the goal that I wanted to make here was a game that makes you focus in goes from mild intensity to high intensity very quickly. I wanted every jump, movement, and execution of weaving through the enemy rollers to feel amazing. I wanted you to feel like a fighter pilot in STARWARS weaving through the death star haha. I think I got close to this, I hope you enjoy it, and I want to hear some of the high score. So far, mine is 560 seconds.
Thank you so much for playing my game.
WSDA for movement
Mouse for Camera
Spacebar for Jump
GOAL:
Keep the field under 95% painted for as long as you can
-> Jumping and landing without immediately rejumping will have an increased area of painted be cleaned
-> Jumping directly ontop of an enemy roller and then landing will SUPER boost your cleaned area when you land. The more times you land or hope on an enemy before you touch ground will increase this. Will max out when it will whipe the whole arena and auto trigger.
-> Yellow ( active cleaning mode )
-> Blue ( you are stunned )
-> White ( you are immune to stun )
Active field painted % is in upper right
Time passed upper left
-------------------------
Suggested strategies, move around constantly and weave through areas to keep a constant removal, use jump to scan and find areas with less enemy rollers to land and clean. Don't try too hard to jump off of enemies head, if you fail you will stun yourself.
Use the arena rebound wall to help boost you around.
-------------------------
RETROSPECTIVE:
I know this will not be the "prettiest game" nor will it be the most "put together game" but the goal that I wanted to make here was a game that makes you focus in goes from mild intensity to high intensity very quickly. I wanted every jump, movement, and execution of weaving through the enemy rollers to feel amazing. I wanted you to feel like a fighter pilot in STARWARS weaving through the death star haha. I think I got close to this, I hope you enjoy it, and I want to hear some of the high score. So far, mine is 560 seconds.
Thank you so much for playing my game.