I liked the game, however I feel there might be a bug: the bullets are super super slow, so it wasn't really a challenge. I can see this being very hard if the bullets are super fast and if you would add some more dangers, which could be very nice. Also, the tank aims opposite of where my mouse cursor is, which feels a bit weird. Other than that it was quite a nice game, I got a really nice score :) Good job on making it this LDjam!!
Tanks are Awesome! Not sure if this is a problem isolated to touchpads, but i was unable to turn and move/shoot at the same time. and the retry button did not work.
Nice game, well packed and entertaining. Simple and effective use of the theme.
Took me a while to realize I could jump on snake heads to beat them.
It would have been interesting playing with the jump a bit less ( given that you're 100% of the time between walls, having that infinite and super high wall jump makes other forms of navigation deprecated).
The idea and the art-style were good but the gameplay... well, the tank was pointing in the opposite direction that the mouse was (in relation to the tank), the projectiles were very slow and couldn't reach the enemy tanks and the tank handled illogically (usually tanks go in the direction that the tracks are pointing and turn by rotating the tank). Although, it wasn't a bad game (especially not for being made in 3 days!). I really like how you got more score for moving and you had to avoid the enemy tank bullets and the art style was really good (I particularly liked the tank designs).
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Not sure if this is a problem isolated to touchpads, but i was unable to turn and move/shoot at the same time. and the retry button did not work.
And it's weird to aim at the opposite direction of the canon.
Good job anyway, it's well finished.
Nice game, well packed and entertaining. Simple and effective use of the theme.
Took me a while to realize I could jump on snake heads to beat them.
It would have been interesting playing with the jump a bit less ( given that you're 100% of the time between walls, having that infinite and super high wall jump makes other forms of navigation deprecated).
Also, it was hars that arrows went through walls.
That aside, great entry!