0.99c

Overall★★★★★★★★★★3.52
Fun★★★★★★★★★★3.35
Innovation★★★★★★★★★★2.87
Theme★★★★★★★★★★3.76
Graphics★★★★★★★★★★3.72
Humor★★★★★★★★★★2.64
Mood★★★★★★★★★★3.48
In 0.99c you play a ship fleeing from an explosion with crew members and passengers on board. You will have to make choices to keep your crew alive!

Explore a randomly generated star system as you try and escape an exploding star. You will have to sacrifice people on your journey though the perils of space.

Your goal is to get to the final node in the system and escape.


Credits

Programming
Avebry Houghton-Vowles (A Switch(case) is never a bad idea)
https://avebryhv.itch.io/
Aden Webb (Slow but neat af)
https://aden-webb.itch.io/
Jack Brewer (Fast but honestly what does this thing you just made do??)
https://hungry-dev-studios.itch.io/

Art
Josie Wood
https://josiegamedev.itch.io/

Audio + Music
Klockworx Kevin MacLeod (incompetech.com)
https://www.kenney.nl/assets/digital-audio
https://www.kenney.nl/assets/ui-audio

screenshot
Tags: #unity
Tools: Unity

Comments15

kristinamay
kristinamay4 Dec 2018, 00:33
This game was really fun! Made me think of Pulsar: The Lost Colonies + Reigns combined. I like the choose-your-own adventure style, and I liked that you kiiiind of knew what was going to happen when you picked an option, but. you know. did it anyway.
okuar
okuar4 Dec 2018, 00:35
Nice FTL inspiration! In a good way. :)
blobo
blobo4 Dec 2018, 00:41
This was fantastic! The animation at the start of the game might be less than two seconds, but don't think it went unnoticed! great work!
Hilvon4 Dec 2018, 00:48
An interesting concept, but the food appear to run out really-rally quickly and I didn't encounter any events that would have replenished it... resulting in everyone dying out of starvation rather than my bad choises.
bentglasstube
bentglasstube4 Dec 2018, 00:48
I like the concept of the game but in practice it seems not to work. Every playthrough my crew just starts starving after the second event and then I have like three more events before everyone is dead. It seems somewhat random to make choices about who to save since it's not clear if the different roles really have any effect on your ship. When all the people of a given type die off, it seems to just mean I can't pick the options that use that type of person. I enjoyed the art and storytelling and the application of the theme.
kamen Kitanov4 Dec 2018, 00:53
Good game, as an FTL fan, I approve! And of course I died half way through - decent balance.
great-bobleny4 Dec 2018, 00:59
I'm not sure what the best strategy is, I just click on the planet with the highest good rating and see what happens. I never made it to the end though.

Fun little FTL game.
Pennycook
Pennycook4 Dec 2018, 01:44
Great graphics and audio! I didn't make it to the end, but got very close.

There seemed to be quite a long delay between clicking on a node and it triggering the next event -- you can still mouse over other nodes during the delay. It might be a good idea to play some sort of animation showing the ship moving between the nodes if the delay is deliberate.
Sthor726
Sthor7264 Dec 2018, 01:44
Really cool game! it was pretty fun to play but it was kinda hard to tell exactly why I died or what will happen when I choose an option. Being able to see how many people I will be sacrificing or how much time I am saving would be nice. Nice work though!
AFKmuch4 Dec 2018, 01:56
Very nice, Just as hard as FTL too, if not harder. I love the art
David Lo
David Lo4 Dec 2018, 05:04
Pretty much die from starving every time.
Denifia4 Dec 2018, 06:36
Nice work on this one. You managed to get the "tense" atmosphere right and the game feels good. I liked the music too :)
tweedle
tweedle5 Dec 2018, 07:01
everything was goin great and dang fog got me 🚀
Found a bug?
Tell us on Discord