I am so sorry for the lag.. Even I am not able to identify the reason..Still trying ..So sorry for the lag..Thank you for your comment..really appreciated
The game is quite laggy, maybe if you'd share your project we could give you one or 2 pointers to improve it. The way the level is setup when you jump you don't see the floor and it's hard to land and some of the jumps need near perfect timing to get which is a bit frustrating.
Actually its my first ludum dare..So i have no idea of how to share the whole project..I m sorry for the lag..I m trying to upload the project if i can
The lag was unfortunate, but getting over that, the platforming was pretty smooth and the music choice was great:P Optimising the game and changing the controls slightly would really benefit the game. Even so, very good job!
Nice game @sashbros... Nice artwork and ending was very nice...the concept was very new and innovative.. But the lag was very pathetic.. If it wasn't for the lag... It would be more enjoyable..
Yeah!! the lag made the game unplayable a bit ..really sorry for that. Can you guys tell me what could be the reasons ..because I tried but am not having any idea what is the cause for lag ..
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4 Dec 2018, 16:45
I think you should opt-out the Audio category. because i don't think you wrote the music yourself
It would have been better if it wasn't that laggy. I tried as much as I can to play it and go as far as I can but after falling too many time I gave up. It's a pitty because I would have liked to see what's happening next. But for a first entry it's always good to see that at least it worked. So well done for that :)
@corbak i tried my level best for the game to work.. the actual 2 choices would be given at the end of the game which will have 2 different endings on what you choose.. But the lag broke the game..Next time I will try my best no worries
Very laggy as others have already said making it very hard to play. Another problem, as has been mentioned before, is that you don't see the ground when you're up in the air forcing you to take a guess as to where to land. I really like the way you have handled the tutorial part of the game though with the text explaining the controls :)
Ok, on to the feedback. K works as a double jump, so you could just make it a double-press os Space. No need for a second button input there.
Also, when you get to the first obstacle, the purple grass/spikes, it was too close to the ledge. It would be better to introduce such an obstacle in an easier-to-avoid place first, then do something like this later on. The jump is too high and across a large distance, making it hard to tell where you'd land. Most of the time I'd fall straight into the trap.
Still, good work on your first entry, keep participating!
@memoryleek really sorry for the lag ..i will see for the camera follow part next time for sure..thanks for suggestion
@kloscunha i actually had K for the "kick" part but didn't include...so i reused it as the high jump option..but really appreciate your suggestion..and also I will also see my Camera follow part ..appreciate your suggestion and really sorry for the lag ..
The game is nice but I didn't finish it because it was almost unplayable because of lag... It might be my computer. The simple graphics are nice. Congrats :D
I didn't finish the game because of lag, but you're aware of that issue, make us know if you were able to fix it, I'd like to see the end :)
I really like the concept and aesthetics of this little game, the fact that you've got a piece of the story as a reward for completing a platforming phase, it's nice. It would make more sense to double jump by pressing space a second time though. Good work anyway!
@tetralogia thank you :) will surely make you know the moment i solve the lag issue..coz the windows build is having the same lag problem..the double jump problem duly noted..will take care of that next time.. will tell you guys immediately as the lag problem is solved..thanks :) ..and extremely sorry for the lag problem :(
This is a good effort for a first LD game! I didn't mind the lag, but it was difficult to guess how far I had jumped when I couldn't see the ground, and I kept jumping into the purple grass by accident. Other than that, it was fun! Cute graphics too!
@firebug Thanks:) and yeah the camera follow can be made such that the ground is always visible to player..Will apply this in my next.. Thanks for the feedback :)
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Is it my computer or because of optimisation ?
But for a first entry it's always good to see that at least it worked. So well done for that :)
Ok, on to the feedback. K works as a double jump, so you could just make it a double-press os Space. No need for a second button input there.
Also, when you get to the first obstacle, the purple grass/spikes, it was too close to the ledge. It would be better to introduce such an obstacle in an easier-to-avoid place first, then do something like this later on. The jump is too high and across a large distance, making it hard to tell where you'd land. Most of the time I'd fall straight into the trap.
Still, good work on your first entry, keep participating!
@memoryleek really sorry for the lag ..i will see for the camera follow part next time for sure..thanks for suggestion
@kloscunha i actually had K for the "kick" part but didn't include...so i reused it as the high jump option..but really appreciate your suggestion..and also I will also see my Camera follow part ..appreciate your suggestion and really sorry for the lag ..
I really like the concept and aesthetics of this little game, the fact that you've got a piece of the story as a reward for completing a platforming phase, it's nice. It would make more sense to double jump by pressing space a second time though. Good work anyway!
Also I liked the main hero and his anumations. The worst thing for me is space not always works together with arrows.