Your Absalom. And you've always dreamed of growing out a killer mullet, only problem is your a robot. So, yeah. Guess he's going to have to hack his way into The Mullet and steal one...!
The concept of the game is to open up areas by connecting Power Nodes together in a line. Each area has different power requirements to open them and each Power Node adds a certain amount of power to the chain. The longer the Chain the more power you have. Your player character also has 4 Power Nodes that you can connect to for an extra power boost. Beware though, if you use a Power Node from your character to open a door it will be destroyed. So sacrifice them wisely.
Music used is: Arros - Find Yourself All sound effects from freesound.org.
EDIT: Windows version is much lighter and easier to see things than the HTML version. The lights didn't build correctly for the Web it would seem.
Really love the aesthetic, looks great and felt really calm/eerie. The puzzles were solid as well. I just wish I could figured out how to get into the Vault: that one drove me up the wall.
I'll second @djh on the chromatic abberation, though, my eyes actually hurt a bit now.
Although I enjoyed the humor, I do question how well it melded with the aesthetic, but that may just be me.
Overall great entry, and I'd love to solve more of these puzzles.
Solid and atmospheric puzzle game. I don't like the fact I needed to re-do the whole playthrough just because I missed to nodes at the very beginning. Like there is no chance to make a mistake.
Posters is a really good touch. I can feel the plot and the narrative behind the gameplay. Just amazing work.
The game looks very blurry on my PC and I have a couple visual artefacts as well.
Outstanding atmosphere. I really liked the cross section details. The game was too hard for me to finish (didn't know you could walk with the red lines on you!), but looks like I made it to the last level. Really solid entry. Good job! Wish there was more to play!
Cool game, with some innovative mechanics. The only thing that made it hard to play was that it was too dark for me - was barely able to see what is in the room.
Great aesthetic! The dark environments and neon lighting made for a very atmospheric experience. On the flip side, it was rather hard to see what is going on at some points. Gameplay was very innovative, although not being able to move the camera around felt a bit limiting when looking for hidden nodes. Music and sound effects were nice and the entire game had a polished feel to it. There were some lighting issues though, which made peering into the dark for connections a bit annoying. Overall, very good, with a good implementation of the theme. Kudos!
@djh@galan I do agree that there could be less blurring and chromatic aberration. I think it was left in so high because I knew what was going on so I didn't have to strain my eyes so much to see details. As for the story haha. I didn't have time to combine the aesthetic and story together like I wanted, I wanted a more satirical feel than goofy which just didn't quite combine smoothly.
@icxon Whoa, that's awesome to see a video of somebody else playing the game! It really gives insight into how somebody else goes about solving puzzles and playing the game. Extremely helpful! :) As for the artifacts, I believe the one on the second level is caused by the particle system, I'll have to fix that sometime in the future.
@mrspeaker I would highly discourage you from doing such a thing!
@afroant I know, I didn't explain that part! I guess that's what happens when you leave the tutorial for last.
@gronther Glad you enjoyed it! It looks like a panning camera would have helped out a lot! I really don't know why I didn't add it... Lessons learned I guess haha.
Just an FYI, lighting is much darker in the web version, but in the downloadable is much brighter and easier to see things. Sorry guys! Will try and see if I can find a solution for that.
The mood is here ! Environment and lighting/rendering feet very well !
The gameplay is pretty cool and the mix of camera control and character movement work well ! I didn't catch why I die thew times and maybe a small explanation should have be cool but... anyway this game is really cool !
Very nice little game. Pretty unique idea. I loved the music, very subtle and casual. The bloom was a bit too high and it was giving me a headache on top of the darkness. On the second level when you go into hack mode and then click the yellow node, you get a message saying "Not a power source" and if at that time you leave hack mode, that message remains. It was then I wasted 5 minutes wondering why everything I hovered over was saying not a power source. :) Good job! :clap:
I love the music and the dark art style, and the world you've created. The shift in perspective with rotation was a little weird, but I got used to it. A little hard to figure out what you're supposed to do at first, but definitely fun when you figure it out.
The graphics and the atmosphere are great! One of the best so far. The puzzle mechanics are nice. I wish that the camera could be more supportive (the limitation felt like a handicap) and less chromatic aberration would be good (some important gameplay elements were hard to read). But overall great entry! Well done!
Great mood and atmosphere, and the 3D environments were neat! I'm not a fan of the small text though and the game mechanics while interesting was a little unintuitive as you didn't know what distance was "too far" for the red nodes. I'm not sure what was the sacrifice inherent in the game other than JDog too. I finished to the third level and somehow reset to the start.
Mood of the game is great, but I feel like you sacrificed the gameplay a bit to get there - the darkness and chromatic aberration make everything less clear.
And while your own power nodes are single-use, most of the environmental ones are not, which is a bit unintuitive. It wasn't clear to me at first what I'm giving up when connecting one of my own nodes. It could've been made clearer with a message like "total robot power now 50" or similar - could be a synthetized voice saying it for extra effect. Also if you waste your power early on before knowing all the mechanics there's no way to recover it later. Some better visualization for how long the power node range is would have also been very welcome.
Hope I don't sound too harsh since the game is still pretty innovative, and I like the look of the graphics and all. For a three-day project this is definitely impressive.
Beautiful and atmospheric game. Of course, it requires more polishing (camera control, post-processing effect, puzzles balance), but this is understandable, considering the scope of work. Still, you managed to achieve a huge bunch of features for these 3 days!
Great game. After 5 tries and near 1 hour, I still couldn't finish it. It took some time for me to understand the controls. You really need to decrease chromatic aberration.
I would just like to publicly apologize to everyone for the headaches caused haha! I'll definitely be more cautious about the chromatic aberration and screen blur in my future projects. @enver-arco@eric-smith@james-leib@wowa@ytaha
@fahrenheit459@dob@james-leib@hectigo@ytaha I totally understand the confusion, and it has become apparent through your guys feedback that more intuitive game-play and direction is needed. I want to definitely focus on these aspects for my next projects as it would really improve the players experience more than anything else I think.
Thanks all for the honest comments, keep it real folks! :thumbsup_tone1:
I really liked the graphics of this game. It set a really nice mood. I had problems with the zoom though and the sounds would have supported the whole thing a lot better. Nice job.
Comments25
It's beautiful.
I'll second @djh on the chromatic abberation, though, my eyes actually hurt a bit now.
Although I enjoyed the humor, I do question how well it melded with the aesthetic, but that may just be me.
Overall great entry, and I'd love to solve more of these puzzles.
Posters is a really good touch. I can feel the plot and the narrative behind the gameplay. Just amazing work.
The game looks very blurry on my PC and I have a couple visual artefacts as well.
Here is my playthrough:
As for the story haha. I didn't have time to combine the aesthetic and story together like I wanted, I wanted a more satirical feel than goofy which just didn't quite combine smoothly.
@icxon Whoa, that's awesome to see a video of somebody else playing the game! It really gives insight into how somebody else goes about solving puzzles and playing the game. Extremely helpful! :) As for the artifacts, I believe the one on the second level is caused by the particle system, I'll have to fix that sometime in the future.
@mrspeaker I would highly discourage you from doing such a thing!
@afroant I know, I didn't explain that part! I guess that's what happens when you leave the tutorial for last.
@gucio-miszcz Noted, thanks for the feedback!
@gronther Glad you enjoyed it! It looks like a panning camera would have helped out a lot! I really don't know why I didn't add it... Lessons learned I guess haha.
The mood is here ! Environment and lighting/rendering feet very well !
The gameplay is pretty cool and the mix of camera control and character movement work well !
I didn't catch why I die thew times and maybe a small explanation should have be cool but...
anyway this game is really cool !
I didn't really understand the theme part, I thought the player always had the same level of power.
And while your own power nodes are single-use, most of the environmental ones are not, which is a bit unintuitive. It wasn't clear to me at first what I'm giving up when connecting one of my own nodes. It could've been made clearer with a message like "total robot power now 50" or similar - could be a synthetized voice saying it for extra effect. Also if you waste your power early on before knowing all the mechanics there's no way to recover it later. Some better visualization for how long the power node range is would have also been very welcome.
Hope I don't sound too harsh since the game is still pretty innovative, and I like the look of the graphics and all. For a three-day project this is definitely impressive.
Of course, it requires more polishing (camera control, post-processing effect, puzzles balance), but this is understandable, considering the scope of work.
Still, you managed to achieve a huge bunch of features for these 3 days!
Nice entry, good luck with voting :wink:
@fahrenheit459 @dob @james-leib @hectigo @ytaha I totally understand the confusion, and it has become apparent through your guys feedback that more intuitive game-play and direction is needed. I want to definitely focus on these aspects for my next projects as it would really improve the players experience more than anything else I think.
Thanks all for the honest comments, keep it real folks! :thumbsup_tone1:
You can watch my pitiful attempt here: https://www.youtube.com/watch?v=hXivIA8AWXc