
An Adventure within a Deep Forest
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Help Bob the Adventurer solve the mystery of the dark forest! Chop up bushes, jump over obstacles, swim through water and push boxes to collect all the glowing orbs in each level, but watch out! Getting each orb makes you sacrifice one of your abilities! Think carefully about when to pick which orbs, and make sure you will not need the ability for the rest of the level!
Play now in your browser (preferably Chrome, not tested in other browsers)
Inspired by the Sokoban genre, and Smart Games series by Raf Peeters, who manages to hide intricate puzzles in grids as small as 4x4, I tried to make such puzzle game myself.
Also, I worked a bit more than usual on the graphics. I found pixel art very fun to do, and very satisfying too. I am quite proud of the result.
- R: Restart level
- P: Change perspective / rotate the level
- Left shift: Hide blocking items
- M: Mute
The game autosaves after each completed level. I hope it is not a huge issue that there is no autosave wipe feature. If you really need to, you can go to browser console (f12 or ctrl+shift+i on most browsers), input `localStorage.setItem("aidf-level", 0)` and refresh the page.
Jump destination cannot be rock, hole, crate, bush or (if you already picked up the blue orb) water.
Jump origin cannot be water.
You perform a jump whenever you make a movement which you cannot perform, you are not standing in water and there is possible jump destination behind it.
Crates cannot be pushed onto orbs. When you can either jump over the crate or push it, you always push it. This is not a bug.
Play now in your browser (preferably Chrome, not tested in other browsers)
Play now!
Comment how far you got! The level number is at the beginning of the message on the scroll
Update 2018-12-06: So apparently not many people comment the level number, so I am anonymously logging all the levels completed, so try to get far in order to have bragging rights once I release the stats
Inspired by the Sokoban genre, and Smart Games series by Raf Peeters, who manages to hide intricate puzzles in grids as small as 4x4, I tried to make such puzzle game myself.
Also, I worked a bit more than usual on the graphics. I found pixel art very fun to do, and very satisfying too. I am quite proud of the result.
Controls
- Arrow keys: Move around- R: Restart level
- P: Change perspective / rotate the level
- Left shift: Hide blocking items
- M: Mute
The game autosaves after each completed level. I hope it is not a huge issue that there is no autosave wipe feature. If you really need to, you can go to browser console (f12 or ctrl+shift+i on most browsers), input `localStorage.setItem("aidf-level", 0)` and refresh the page.
Rules clarifications
Jumping
Jump destination cannot be rock, hole, crate, bush or (if you already picked up the blue orb) water.
Jump origin cannot be water.
You perform a jump whenever you make a movement which you cannot perform, you are not standing in water and there is possible jump destination behind it.
Pushing crates
Crates cannot be pushed onto orbs. When you can either jump over the crate or push it, you always push it. This is not a bug.