Appease The Gods

Overall★★★★★★★★★★2.98
Fun★★★★★★★★★★2.90
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.78
Manage an early civilization and ensure their survival for as long as possible. Sacrifices must be made to appease the Gods and gain from their blessing or you might feel their wrath.

This game was made in about 24 hours in GameMaker. Other tools include Gimp, Audacity, WolframTones.

Controls:
- Drag cards to slots.
- More detailed tutorial page in game.

Some tips that are not explained in game:
- Kids age 4-10 will be taught if there is a teacher.
- Villagers over the age of 25 start losing their ability to work.
- Villagers over 30 start losing their health.

Tested on Chrome, Opera, Firefox;
Firefox sound was only in left ear!

Comments14

Sarwin
Sarwin3 Dec 2018, 05:01
Nice concept. I think you forget to remove the test message saying "This is a test message Right click to dismiss it" Otherwise everthing is good
reecer9714
reecer9714author3 Dec 2018, 05:08
@Sarwin That was left there to teach the player to look there for messages and that those messages can be dismissed.
arkinrev
arkinrev3 Dec 2018, 05:08
I liked this quite a bit. It is a clever combination of both card game and worker placement, which is a game type that I am a fan of. It's just the theme I hope, but the first thing I did was sacrifice a newborn. I was curious. Having an expiration date on your workers is a nice idea. Good job!
khaotom
khaotom3 Dec 2018, 05:44
I keep forgetting what each place does. Seems you could keep the labels on there instead of making it a separate screen. The concept makes sense, but it's still really difficult, my village does not do very well at all :cat:
Hawkie3 Dec 2018, 17:15
I enjoyed this game and liked the card/worker placement game framework you've made. Well done on putting it in the browser. Therapeutic music was helping me keep playing. I agree with @khaotom I needed labels to help me and so couldn't work out best strategy but it was a neat game engine - one that could be reused. Well done - will check out your code.
Fernando Tonon de Rossi
Fernando Tonon de Rossi3 Dec 2018, 17:27
I spent some time to understand what should I do in the game!
I liked most the way the player has to control the population so the community may grow healthy!
Maybe putting some faces on the cards could illustrate better and create a stronger bond between player and characters!
Querk3 Dec 2018, 17:38
i like this game, idea, concept and all, but i think that interface is unreadable. i think that should be information of all object in game, what it do. becouse when I play I forgoted all this information. after all, it gives a lot of fun. good job :)

(ps. sorry for my bad english)
Andrea
Andrea3 Dec 2018, 17:41
I agree with @khaotom , otherwise a solid concept! Well done!
Hempuli
Hempuli4 Dec 2018, 01:42
Hmm, I wasn't sure how not to make my villagers die of hunger, even though I put several on the job. Do sacrifices help with food production? There's potential for a fairly interesting card game with some added depth and cleared links between events.
negativice
negativice4 Dec 2018, 03:08
Interesting game, had a little difficult time figuring out the game mechanics, but on the 2nd go i was mostly good. Maybe you should keep the tutorial text that shows under buildings in the main game as well, also would have liked some more info on how certain gameplay mechanics worked, like the leader for example.
I made it to year 31. Seems like the villages doom is kind a inevitable.
Noah Barsky4 Dec 2018, 06:04
Made it to year 171 because I had to get off the game. Epic gamer moment. Would be nice if the rules were explained better though.
Arktas
Arktas5 Dec 2018, 22:20
Nice concept a bit hard to understand but after few play you start to get old people ^^.
garygreen
garygreen8 Dec 2018, 14:55
I liked the concept, but I didn't get very far, as I wasn't completely sure how things were affected by placing cards in different slots.

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