Atomic Lifetime

by kaish
Overall★★★★★★★★★★3.30
Fun★★★★★★★★★★3.20
Innovation★★★★★★★★★★3.45
Theme★★★★★★★★★★2.92
Graphics★★★★★★★★★★3.27
Audio★★★★★★★★★★3.05
Humor★★★★★★★★★★2.57
Mood★★★★★★★★★★3.00

The Concept


The game is about an atom that must sacrifice its life time to get to its partner.

He must travel through the subatomic world taking care not to collide with other atoms along the way.

It can sacrifice its own life time to open atomic boxes or activate buttons.

These items can either confer advantages or simply make them lose their life time.

But maybe he should make that sacrifice to get there in time. You decide.

The Development


This was my first participation in the Ludum Dare. It was a fun and challenging experience.

All elements of the game were created at 48Hrs.

I think I spent too much time creating mechanics and I ended up running out of time to balance and create more levels.

I have received several excellent feedbacks. I will make a new version with more levels and more balanced.

img2.PNG

The Control


RMB - Aim to move the atom

LMB - Shoot in the direction of the cursor

Z - Dash

The Tools


Unity - Development

Piskel - Textures

Chrome Music Lab - Music

Sfxr - SFX

The Thanks


For Ludum Dare team and you for playing this game =]

img4.png

Update

Thank you all for the feedback, I really enjoyed it.

I considered several and updated the game.

Now with a better level design and adjustment in the controls.

Please consider play again the post jam version.

https://kaish.itch.io/atomic-lifetime-postld

screenshot

Comments29

Sodaro
Sodaro3 Dec 2018, 10:51
Cool game! I really struggled with the "C" level compared to the rest, had a hard time hitting the atom with the shot.
CalLavicka4 Dec 2018, 01:59
Fun! Cute graphics and nice music made this a joy to play through. The only thing I can really say is that I wish there were more levels (obviously) and that the controls are a little awkward at first (but I got used to them). Also, I agree that lining up the shot was kind of hard to do for some reason. Well Done!
Kaish
Kaishauthor4 Dec 2018, 02:09
@callavicka thanks for feedback. I spent a lot of time doing the mechanics and I did not have time to do more levels, lol. =]
zanagi
zanagi4 Dec 2018, 03:47
Cute game :smile:
Maybe a bit too easy on the level side, since most of them can be cleared just by right-clicking the partner atom.
dob
dob4 Dec 2018, 04:17
Cute game. I had a hard time with the shooting at first, until I realized the other atoms don't die. Fun concept, cool graphics, good music. I enjoyed it.
rsim4 Dec 2018, 04:47
I liked the cute gameplay - a fun little clicker. But I too found it too easy as the pathfinding would complete almost all the levels for you with a single click on the partner.
Kaish
Kaishauthor4 Dec 2018, 10:39
@zanagi, @dob, @rsim - Thanks for the feedback =]
I planned to do more stages increasing the difficulty progressively but did not have time.
mrnyarlathotep
mrnyarlathotep4 Dec 2018, 19:14
Interesting concept, executed pretty well.
Given the major input for the game is mouse driven, it might have been nice to have dash as middle mouse button (most mice have those nowadays, even on macs, right...?) and the restart / menu icons as buttons.
Would have been nice to have completed levels have some kind of icon or colour change showing they'd been completed on the level select screen too, but these are mostly nit-picky points of feedback.
Kaish
Kaishauthor5 Dec 2018, 00:16
@mrnyarlathotep - Great idea about the mouse, I'll implement. Thank you very much
Bendev_Games
Bendev_Games5 Dec 2018, 00:25
Good game overall! :)
I really enjoyed the concept and how you implemented the theme into your game! With more time and polish, i think you could turn it into a great game! Keep it up!
Eric777
Eric7775 Dec 2018, 00:39
This game would have been fantastic in the Jam. It's nuts for the compo, way to go! Great look, nice design elements. Top notch.
boblova
boblova5 Dec 2018, 00:48
i just clicked on the end guy and i won
gg git gud
jotson
jotson5 Dec 2018, 01:28
Impressive effort, good music, interesting idea although I didn't like the delay between moves... I'd rather you just gave me less time to complete the level and let me move when I want.
synoxgames
synoxgames5 Dec 2018, 02:11
Awesome concept for a game, I really enjoyed playing through it
Hempuli
Hempuli5 Dec 2018, 02:41
Interesting! At first I was afraid that the game would require very specific timing, but in the end it turned out to be a pretty relaxed experience. I wish the game would have told me more clearly when I could move again - as far as I could see the only indicator was the movement X, and that was mostly under the player character. I liked the puzzle elements; perhaps this could work as a turn-based optimization game? Nice work!
arkinrev
arkinrev5 Dec 2018, 04:42
I liked it, and I liked the atomic theme. I would have liked to see a little bit of chemistry theme to the powerups as well. The puzzle aspect was good. It did take a few minutes for me to get used to the delay on click to move. Nice job!
MyFriendTames
MyFriendTames5 Dec 2018, 05:31
Very funny game, I like it! :smile:

I had a fun time playing...

Very good job, wonderful game! :smiley: :v:
boundtotheearth5 Dec 2018, 11:52
Great game! I like the chemistry themed levels (If only there was time to model the different atoms for each level). I think the game would've been better without the pathfinding in the first place, since it'll make the movement a bit more challenging and save you some time as well.
Jungle
Jungle5 Dec 2018, 17:33
Nice entry. I was able to finish all levels. Pathfinding system is very polished. Congratulations!
NightVision656 Dec 2018, 03:16
Great concept, I like it!
The level is a little bit too easy, but still funny anyway.

Great job!
Nick Rafalski6 Dec 2018, 03:50
Very cute game. I like the atomic theme and how everything was well incorporated into it. I also appreciate the variety of powerups you were able to add. Very cool :)
miltonsilva6 Dec 2018, 04:49
os personagens sao bonitos a musica ok nao consigo jogar no meu notebook isso é um problema.
C1FR1
C1FR16 Dec 2018, 05:37
I really like the the concept of being able to move to a position, then having a cooldown before you can change course, it really made you think about what you are doing and plan your movements. I would have liked to see some relationship between the elements and the levels they represented.
arnau
arnau6 Dec 2018, 09:40
The concept has been chosen wisely, the game feels smooth and is easy to understand. Great work!
marvalgames
marvalgames7 Dec 2018, 07:50
Very Nice. The three second delay is a little quirky and messes with pacing but overall an interesting mechanic and quite polished.. Although not many levels they are an excellent starting point and did a good job of "teaching" me how to play. Cool looking hero too,
Captain Tyx
Captain Tyx7 Dec 2018, 16:37
Thegraphics are simple and pretty cute ^^
And the Gamle design is well made with a difficulty increasing and new gameplay features in all new levels.

So the game is well designed and well thougth, great job ! ;)
Zugai8913 Dec 2018, 15:51
Not bad for the first game :D
Took me a bit to figure out you could also move diagonal using the implemented pathfinding. Some added features, like the random box at the end only make the puzzle harder, since you got plenty of time to finish the puzzle without it. The hardest puzzles were probably the ones with radiation areas.

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