While on a hunting trip, Björn's village was attacked by powerful monsters. Soon Björn realised that these monsters were so powerful that normal weapons could not harm these creatures. Only a weapon blessed by a god could kill them, and to get such a weapon he has to sacrifice something. As he only had his bow and some arrows with him, he has to sacrifice parts of his body.
While playing the game you can walk using WASD, turn with your mouse and shoot by clicking left the mouse button. But be careful, because shooting costs you health. In the dungeon you will find an altar that allows you to sacrifice loot dropped by enemies for health. After completing the level you can play the endless mode.
Really solid game! The mechanics were pretty straight forward and didn't require a big explanation or anything like that. Sound and music were quite good. Overall great!
Biggest piece of criticism is while I get that you're losing HP from shooting the bow and that it's in line with the overall Jam's theme, it kind of doesn't make much sense without the Game Jam's theme for context. Maybe if the arrows were red and the bow glowed to signify that the item was magical to communicate that it gave Bjorn great power but at a cost so to speak.
Overall really great work. I enjoyed playing through it. :)
Good game! It was quite fun to play. A bit of criticism: The sound effects were sometimes too loud in comparison to the music, which could've been a bit more medieval sounding. The axe boss approached too fast, and I often got killed before I could even start fighting him
Nice graphics, gameplay was fun. My only complaints are that I found the boss to be disproportionately difficult to the rest of the game and that I couldn't figure out how to use alter for a little bit.
I like this concept a lot, great use of the theme! The boss is too difficult for me unfortunately. Kinda remind me of a very dry version of top down Dark Souls.
Cool game, the idea is pretty nice and it is well executed. The graphics look good and the enemies work. Also the sounds are really nice. Maybe the boss could need a bit more health, because he is a bit too easy (I just had to spam to beat him). Also there could be more levels or enemies before getting to the infinite mode. I only survived till wave 17 or sth. because I accidentally tabbed out of the game and the character didn't want to stop moving in a direction. All in all it's a great game, which can be expanded :)
I can't see where I'm shooting when an arrow hit an enemy. It happens way to fast without any effects to indicate that something has been shot. Cool game overall! Feels like a Souls game.
Also, the thing with an embedded game on a web page is that if your game requires keyboard input but pressing keys does nothing, you might have to click on the HTML part of the page out of the embedded game area first, then click on the embedded game again to "refocus" the game.
Really nice game, nice mechanics and artstyle, give the player more health, as I found if I got hit any time, I would almost certainly have to restart, other than that, good game! :smiley:
Biggest piece of criticism is while I get that you're losing HP from shooting the bow and that it's in line with the overall Jam's theme, it kind of doesn't make much sense without the Game Jam's theme for context. Maybe if the arrows were red and the bow glowed to signify that the item was magical to communicate that it gave Bjorn great power but at a cost so to speak.
Overall really great work. I enjoyed playing through it. :)